tag:blogger.com,1999:blog-2604999721113758934.post126806329607263111..comments2023-05-04T08:52:25.924-04:00Comments on Pooky Amsterdam's Blog: 5 reasons to use Second Life as a Media PlatformPooky Amsterdamhttp://www.blogger.com/profile/06148300159339851110noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-2604999721113758934.post-62791784685305126572009-09-17T22:45:39.550-04:002009-09-17T22:45:39.550-04:00Hi Pooky, "to be or not to be?", virtual...Hi Pooky, "to be or not to be?", virtual that is. Your thought provoking blog really got my thinking juices going...<br /><br />It seems to me that communication is moving at light speed beyond the limitations of a 2D web-page. However, the web network remains the infrastructure behind everything. The future is here, we just need to detail it out.<br /><br />I apologise in advance for jumping all over the place but... I'm not sure where I'm going with this, other than I started some time ago by mulling the idea of using SL to create pilots for RL films as SL machinima competitions, and use FaceBook and Tweeter to spread the word.<br /><br />But, the offering is much bigger than I imagined, I just can't quite put my finger on it alone, so I'm laying my mixed up thinking out here - Seems more than appropriate to the topic.<br /><br />A few years ago I was introduced to the concept of 3D browsing for 'the entire Web' - the ExitReality program. http://www.exitreality.com/about.html<br /><br />At the time I wasn't using SL, or online games of any kind, so the whole thing was rather strange to me. <br /><br />The developer, Danny Stefanic, made ER public way before SL came online, however the concept got a very luke warm reception. Seems people couldn't wrap their business minds aroud the possibilities. <br /><br />Then SL came on-line and it seemed ER missed it's time. But maybe that was a blessing in disguise. As they say, when one door closes multiple doors open, we just have to turn our back on the closed one to see them.<br /><br />Much has changed for ExitReality since the early days. Warner Bros Launched their 3D Cinema using ExitReality, and the company has had some media exposure but it seems to me it needs an injection of 3D gamer thinking to take it to the next step(?) Which of course could benefit us, the SL and other 3D world residents.<br /><br />Unfortunately for me, the Mac OS is not natively supported by ER. And although I can't, Mac lovers are able to experience ExitReality in a Windows environment, using one of a number of software packages - if they own Windows software, that is.<br /><br />Like I said, not sure where I'm going with all this but your interesting blog got my creative juices stirring again :)<br /><br />I'd be very curious to hear any thoughts...<br /><br />Avatara AlchemiLilyanahttps://www.blogger.com/profile/06079623216481942495noreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-57834614696028545122009-08-04T18:34:13.197-04:002009-08-04T18:34:13.197-04:00Highly informative and well structured. Thank you ...Highly informative and well structured. Thank you for sharing your insight and experiences. ~ NazzAnonymoushttps://www.blogger.com/profile/04884018248668680810noreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-34849520749753558442009-07-30T22:02:33.182-04:002009-07-30T22:02:33.182-04:00Pooky, I agree with many of the posters - SL may b...Pooky, I agree with many of the posters - SL may be a fabulous VR platform for developers, but the numbers just aren't there right now to pay off. The challenge is to find a way to make the technology itself relevant (as ZeMoo alluded). <br /><br />Facebook may be full of social media faddists, but the traffic on SL cannot compete. (Like you, I finally broke down and joined Facebook a month ago.) <br /><br />But even I can tell that Facebook is a bona-fide phenomenon - even if the participation in that community turns out to be a fad, it will have been as impactful as email when it comes to defining how we communicate with each other. (Twitter anyone?)<br /><br />Continue to build VR media capabilities (which you are quite good at), but look beyond SL for applications - even if it means jumping into bed with the faddists(read: facebook aps?).<br /><br />Good luck and thanks for your informative blog post! :-)Unknownhttps://www.blogger.com/profile/13108770770678475581noreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-67752958692202921402009-07-27T21:54:19.132-04:002009-07-27T21:54:19.132-04:00Wow, what a great in-depth article, Pooky. I'...Wow, what a great in-depth article, Pooky. I'll be passing a link to some folks who should see it!Kim Anubishttp://www.themagicians.usnoreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-25927669895822727262009-07-27T14:13:56.608-04:002009-07-27T14:13:56.608-04:00Cool article Pooky! The only thing I'd like to...Cool article Pooky! The only thing I'd like to add is that I believe we should not only focus on the Second Life brand as a media platform, but also on the other user created virtual worlds, which are based on Open Source SL technologies. Like Legend City, OSgrid, OpenSimClub, OpenLife, Cyberlandia, NextLife and many more!<br /><br />.)Ze Moohttp://meta.live.nunoreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-20462462266407198882009-07-26T20:58:10.852-04:002009-07-26T20:58:10.852-04:00Excellent article Pooky! Right on target and extre...Excellent article Pooky! Right on target and extremely informative.<br /><br />Thank you for sharing and I intend to share this with my friends in 1st life and look at me like I'm nuts when i speak of such things.<br /><br />Sincerely,<br /><br />CallieDel BoaCallieDelBoahttp://jblonde007.comnoreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-57765895282147737082009-07-26T18:29:04.054-04:002009-07-26T18:29:04.054-04:00i only meant..
"hey look, red hair..!"-;...i only meant..<br />"hey look, red hair..!"-;)<br /><br />best.<br />cube3Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-57099162603961318542009-07-26T11:09:08.355-04:002009-07-26T11:09:08.355-04:00More and more companies will use SL and other virt...More and more companies will use SL and other virtual worlds as business platforms. This is only the beginning. The three-day conference depicted in the orientation video could very well be held in SL. Companies are already seeing the benefits of virtual meetings, etc.<br /><br />As for machinima, it's in its infancy and will reach the point where it's much more realistic than it is now. Pooky, your work is good but the limitations of SL make the videos a little jerky and strange. However, those limitations will be overcome and one day it'll be nearly impossible to distinguish between SL and RL productions. I like the fact that one commenter used an 'I Love Lucy' reference because some day we'll look back on these early SL efforts and compare them to classic TV shows like those. Pooky, you and others really are pioneers in this golden age of machinima.<br /><br />Even with SL's current limitations, that conference orientation video proves that at least one company sees the advantages of SL-based video production. And, as you mention, SL's interactive capability adds another dimension not always possible in RL.<br /><br />Thank you!Fearchar Enochnoreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-34758906138489912472009-07-26T10:52:22.423-04:002009-07-26T10:52:22.423-04:00Fabulous post! I am looking forward to the day whe...Fabulous post! I am looking forward to the day when video posts routinely have audio description and captioning. The disability community is growing--by 2012, according to the Social Security Administration, each day 10.000 Americans will turn 70. Audio description and captioning--if done consistently--would make this media a natural draw for seniors who want targeted content for information and purchasing without the hassle of driving. Thanks again for getting the word out in such a well documented piece.Unknownhttps://www.blogger.com/profile/01896462997071501243noreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-75063673674629220702009-07-26T07:53:13.821-04:002009-07-26T07:53:13.821-04:00You tackle one of the main reasons that Companies ...You tackle one of the main reasons that Companies will say no to a SL-related business offer, not knowing how usefull it can be. It is up to us, amongst others, to show them. Second Life is often not seen as a serious platform -due to press releases in the past and silly people taking advantage of companies, think of the re building of RL offices and plants - long gone now, as this does not work without truely understanding the culture. In the Netherlands we had SL on the frontpage of a large newspaper, stating that a rl divorce came from an sl affair - which made me laugh; how many affairs and broken marriages come from work in rl? I never worked in an office that didnt serve as a platform for affairs, lol. It is time we took VR platforms to a more serious level, and "quit the balony"...<br />I am always preaching: leave the past behind, take what s good from it with you and move on. <br />Lets work hard and show the outside world what SL can add to daily life and work. It s corporate use is only starting now!<br />Business, education, art, music, film.<br />This machinima was made just to show what can be done, i filmed at random 12 companies that use SL, now.:<br />http://chantalharvey.blip.tv/file/1933836/<br />Pooky, ty for this blog (you got me going, girl, high on my horse).<br /><br />I believe virtual platforms will be a part of daily routine/life within the next 2 to 5 years, comparing it s use to the mobile phones. And yes, that took me resisting a long time, and now I dont want to go without anymore - so useful!<br />Lets keep on beeing what we are: pioneers. Lets work.Chantal Harveyhttps://www.blogger.com/profile/04647676489618023742noreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-90440165372033335312009-07-26T07:38:46.499-04:002009-07-26T07:38:46.499-04:00Thanks for this great overview Pooky!Thanks for this great overview Pooky!Value-Trainhttps://www.blogger.com/profile/17511702575689469146noreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-8581093559410060152009-07-26T07:17:17.488-04:002009-07-26T07:17:17.488-04:00Pooky - nice discussion that many people will find...Pooky - nice discussion that many people will find helpful. Like any other medium, Second Life has pros and cons. People have to take some time to research what works before taking an automatic cynical stance.Jean-Claude Bradleyhttps://www.blogger.com/profile/09157209601339686455noreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-63493668831405113502009-07-26T03:43:30.861-04:002009-07-26T03:43:30.861-04:00Excellent commentary, PookyExcellent commentary, PookyBixyl Shuftanhttps://www.blogger.com/profile/15409792769906782556noreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-15430363120539991192009-07-26T01:42:38.313-04:002009-07-26T01:42:38.313-04:00I agree with everything that was mentioned in this...I agree with everything that was mentioned in this blog. I have worked with a few companies and institutions in Second Life. They have found the commercial and promotions I produce for them very helpful. I believe that as attitudes change towards virtual worlds and taken more seriously, More and more Large companies will come to second life to market their business. The future is coming and that includes a total 3D internet.<br />-Rysan FallRysan Fallnoreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-46865707370132604292009-07-25T20:09:21.788-04:002009-07-25T20:09:21.788-04:00"Lucy, you got alot of splaining to do!"..."Lucy, you got alot of splaining to do!"<br /><br />and you did so here. very good:)<br /><br />cube3Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2604999721113758934.post-39174029921875043422009-07-25T15:06:20.409-04:002009-07-25T15:06:20.409-04:00Pooky, that was a very informative piece. In busin...Pooky, that was a very informative piece. In business, it is very important to get the attention of as many as possible. That is not so difficult. Engaging their interest so the consumers stay long enough to develop a memory for that product or company is a bit harder to accomplish. Second Life offers this on many levels. <br />Your article was a valid recognition of the future for businesses, education and social interaction. This is the key to the future. It will continue to grow and intrigue millions. <br />Second Life is an effective tool for many reasons. It is without a doubt, pertinent to all consumers and businesses alike to understand that with each step, we move forward and will only continue to do so.<br />Thank you for your article. <br />Your piece is very relevant to this age of tightened budgets and reaching as many as possible through electronic media.<br /><br />Angèle, Director of AARISSReportsSLhttps://www.blogger.com/profile/09547085889322611048noreply@blogger.com