tag:blogger.com,1999:blog-26049997211137589342024-03-05T04:44:49.138-05:00Pooky Amsterdam's BlogWe specialize in virtual video, events, game shows and metaverse enterprise.Pooky Amsterdamhttp://www.blogger.com/profile/06148300159339851110noreply@blogger.comBlogger142125tag:blogger.com,1999:blog-2604999721113758934.post-79594156387111428562023-08-15T12:53:00.003-04:002023-08-15T15:55:33.081-04:00Metaquette #Metaverse #VR #Bingeable #Oculus #3DTV #MetaQuest Q39<p><span style="font-size: x-small;"><i>Tips & Tricks for negotiating the Metaverse with..........Pooky Amsterdam</i></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiueTyBDTTOOXtg3qmfcJwC3xbrJ92-or5kNKtdZqAh3BFFqg9DgHm0iQMrFMyajPGBODFbC-Xw-P16NOMVeXYr2g-w47D_Jb8HFMny_eKFvdVxw06ZJ3Ekj1YWQTUBFyFZUwtvCdUGEstH1Zu2zqzpInm4XGIYIly_b_jjktoHoN-AJ0KACaVVD02eGY0/s1094/Metaquette%2039d.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="792" data-original-width="1094" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiueTyBDTTOOXtg3qmfcJwC3xbrJ92-or5kNKtdZqAh3BFFqg9DgHm0iQMrFMyajPGBODFbC-Xw-P16NOMVeXYr2g-w47D_Jb8HFMny_eKFvdVxw06ZJ3Ekj1YWQTUBFyFZUwtvCdUGEstH1Zu2zqzpInm4XGIYIly_b_jjktoHoN-AJ0KACaVVD02eGY0/s320/Metaquette%2039d.png" width="320" /></a></div><br /><p><br /></p><p>Streaming services, TV and other channels provide immensely watchable content. People spend 4 hours a day watching, on all platforms, like YouTube. <a href="https://www.statista.com/statistics/1364763/youtube-shorts-total-daily-views/" target="_blank">Youtube Shorts </a>alone recently surpassed 50 Billion daily views! </p><p>I want my entertainment to be bingeable, and fun. Right now most of the streaming screens we look at are flat, but increasingly the awesome and compelling view of VR has my interest. We have lots of examples of concerts done for Virtual Reality as well as sports action, interviews, training, and <a href="https://www.youtube.com/watch?v=ceNW62qYJjE" target="_blank">animation</a>. VR can also profoundly deliver a you are there experience, witness from this years SIGGRAPH, <a href="https://about.meta.com/community/vr-for-good/you-destroy-we-create/" target="_blank">"You Destroy. We Create"</a> an immersive tour into Ukraine's artists consciousness and reality. Here are <a href="https://www.oculus.com/experiences/quest/view/777074059519767/?utm_source=www.google.com&utm_medium=oculusredirect" target="_blank">more examples</a> of the kind of VR entertainment currently available. </p><p>First Person Shooter games also abound. To be honest I am scared enough, and don't want to kill zombies in my spare time. Personally I don't want to kill anyone or anything for kicks & giggles. I dont want to even "pretend" hit anyone, and I'm not bothered about making baskets, goals, holes or home runs. When I turn on any device for an evening of good programming, I am looking for engagement with characters, storyline and inspiration.</p><p>The closer and clearer Volumetric Video becomes to me, the more I see it as the Next Big Thing. Where entertainment is more than a watching experience anymore, but at a whole new level of being there, inside the program.</p><p><b>Q: Can VR in The Metaverse enable immersive entertainment?</b></p><p>I wrote <a href="https://www.pookyamsterdam.com/2010/01/second-life-tv.html" target="_blank">a blog</a> about 13 years ago where someone who wanted to relax and have fun after a long day, entered Second Life to take part in The Dating Casino, a game show. As part of the audience she could send texts, respond to other people in the virtual room and participate as an avatar with a name, face and phygital identity that got noticed. Friend requests and a sign up to be a contestant for a future show had her coming back, but all as the avatar she logged in as, watched on a flat screen, controlled with the keyboard. This is now old technology, new technology wears a VR headset and has wrap around viewing.</p><p>VR content of a theatrical kind is accomplished with something called volumetric video: catch the awesome <a href="https://www.youtube.com/watch?v=iwUkbi4_wWo" target="_blank">Diego Priulsky</a> in his TED talk 4 years ago, or see what Arcturus studio is up to <a href="https://www.youtube.com/watch?v=HXmEQKrv_fU" target="_blank">here</a> from 4 months ago. If perception is nine tenths of reality, VR changes so much of what we "see" and take in around us. We can enter a scene, and get the close - ups we want, over the shoulder shots and / or a wide angle sense of our choosing. The dramatic, comedic and even melodic action takes place right in front, behind and around in many degrees of viewing freedom. We can be impacted not just by light, shiny objects and movement, but by depth and the color of human emotion felt in a very personal way.</p><p>Naturally, I see some kind of game show, which would be offer a high level of interaction to anyone who logs in to become a contestant and play. Having fun with a Virtual Reality Puzzle Dash along with other people in the VR Space from all over the world is both exciting and is to come. This space is where I intend to create content, as engagement with VR, even for a limited amount of time is mind opening, and often heart opening, ie. moving in an intimate way. </p><p>With VR, we enter to leave some of the real world behind, just as we watch TV or YouTube to get a break, to get away. In VR we move inside the screen and experience the content in a different way. No longer looking at it as 2D with a flat screen, we are inside 3DTV. With the experiences I see coming, we are involved not with animations made in Unreal Engine, but with real humans who have been filmed in volumetric video. We also have in this, 6DOF, which means we get to walk around and see the action from any point of view (or at least as far as our room space will allow.)</p><p>There hasn't been a lot of scripted programming with human actors to take advantage of how compelling VR is. The next step, imho is entertainment you can feel because you are IN the Seinfeld living room, or literally Dancing with the Stars. </p><p>We're going to need well-produced product for this. In the beginning of the TV era, in order to have content for their programs, the broadcast networks had studios where they shot the series which ran. In order to have quality content beyond games, the VR industry needs series-like content for the headset. Content will drive adoption of VR. Entertainment content that can be experienced means a production studio that can deliver it. It needs to combine great narrative, with actors (once everyone gets off strike,) music, a CGI studio to create sets in Unreal Engine and Volumetric Video Capture. PookyMedia has a few properties we are developing for this.</p><p>The content has to be good. A show volumized in the VR Space, entered into by someone wearing a VR Headset has a new level of sensation and interaction with what is going on around them and has to evoke a sense of humor, realness and relatability. The intensity of dramatic encounters and comedic relief is high, a scripted show is not a video game. This is not watching in the traditional sense, but a being part of, with proximity and emotion. We experience the conversation between two people as if we are part of it. This is an incredible way to be part of a series as everything is heightened in VR, from surround sound to visual immersion, and it enthralls us in a different way. </p><p>This is the next step for PookyMedia, we look forward to your joining us in them, dancing shoes on of course!</p><p><br /></p><p><i>If you have a question, send it to info@pookymedia.com with Metaquette in the Subject line and it will be answered.</i></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-56334812863169350112023-06-21T17:23:00.000-04:002023-06-21T17:23:07.308-04:00Metaquette #VirtualComedy #AvatarComedy #Spatial #KrustyKrab #Metaverse #MetaverseEntertainment #SunkenBlimp #StandupComedy<p><i><span style="font-size: x-small;"> Tips & Tricks for negotiating The Metaverse with.....Pooky Amsterdam</span></i></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8_s2Ah7plFAGqQfB4735CCztMwsjCqb-7f6fOh_3PgCt1q0hHfVjDAWdwZxemE2Bts8iMVksnSxuiRp2puPBgvDKJ4tGbo9i4UBKtnjZNpNeFlXYRFGiLpatjJra1HBOmlCsNTwyH6mslJYqlI9qb9QkorWfZTXyF0HVfgGI1j435MGdLjx6D1ltf5TI/s1920/Pooky%20at%20Krusty.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1920" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8_s2Ah7plFAGqQfB4735CCztMwsjCqb-7f6fOh_3PgCt1q0hHfVjDAWdwZxemE2Bts8iMVksnSxuiRp2puPBgvDKJ4tGbo9i4UBKtnjZNpNeFlXYRFGiLpatjJra1HBOmlCsNTwyH6mslJYqlI9qb9QkorWfZTXyF0HVfgGI1j435MGdLjx6D1ltf5TI/s320/Pooky%20at%20Krusty.png" width="180" /></a></div><div style="text-align: center;"><a href="https://www.eventbrite.com/e/deep-fried-comedy-with-pooky-amsterdam-tickets-662425441327" target="_blank">Book FREE Tickets here</a></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div><div style="text-align: left;">The Metaverse is a Media Platform, the perfect locus of People, Location, Stage and Convenience.</div><div style="text-align: left;">All you have to do is log in and become part of the show that's going on. The Metaverse is: </div><div style="text-align: left;">Disease Proof / Gas Price Proof / Clean Laundry & Underwear Proof / Kid Proof / Makeup Proof / Weather Proof and to this day....Personal Hygiene Proof! (no smell check yet!)</div><div style="text-align: left;">If you have electricity and a computer, you can enter and become part of the fun.</div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b>Q: Can I see stand-up Comedy without leaving home, but still have the feeling I am in the club itself?</b></div><div style="text-align: left;"><br /></div><div style="text-align: left;">YES you can!! </div><div style="text-align: left;">In The Metaverse! </div><div style="text-align: left;">Once I was a former regular at <a href="https://comicstriplive.com/" target="_blank">The Comic Strip</a> in New York City, back in the veritable day. </div><div style="text-align: left;">But I made my first Virtual comedy club performance in 2003, sensing that massive multi-player online worlds would be extremely important to the future of entertainment, I have been putting on all kinds of shows for two decades. </div><div style="text-align: left;"><br /></div><div style="text-align: left;">THIS Thursday the 22nd of June at 1 PM Eastern, I will be breaking new pixels at the <a href="https://www.spatial.io/s/The-Krusty-Krab-63ced2d7a9db2ae1793bad03?share=1576290853949760010" target="_blank">Krusty Crab Komedy Klub in Spatial.io</a> </div><div style="text-align: left;"><b>Book free tickets<a href="https://www.eventbrite.com/e/deep-fried-comedy-with-pooky-amsterdam-tickets-662425441327" target="_blank"> >here </a></b></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><a href="https://www.linkedin.com/company/sunken-blimp/" target="_blank">Sunken Blimp</a> is hosting the space and it's exciting, be part of the future with us tomorrow!</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Come and join the fun, see and hear for yourself how fabulous it is to be part of the action, as only you can be, in the Metaverse. Sure The Voice may allow people to vote for their favorites, but you are just a data point to them my friend, here you are a bona fide presence. </div><div style="text-align: left;"><br /></div><div style="text-align: left;">IMHO, the brands have gotten it wrong in the Metaverse - I was reading a recent Brookings Research report on <a href="https://www.brookings.edu/research/metaverse-economics-part-1-creating-value-in-the-metaverse/" target="_blank">"Creating Value In The Metaverse"</a> there is much on how to sell stuff to people and on the hopes to engage the consumer (end user / avatar) with the product. The Metaverse is not just another place to sell stuff to people, it can be that...but it is so much more. It is an Entertainment Platform in the sense that people can take part in shows of all kinds, music, comedy, debate, create your own story, role play etc. And to also form community and friendships around these engaging activities, so people return. This is a key to stickiness!</div><div style="text-align: left;"><br /></div><div style="text-align: left;">That is where brands will find the answer - in sponsoring the content which is being created, not necessarily in creating a game where you play whack a mole with branded toilet tissue..... The advertisers will be IN the show and part of it. Think of Youtube and how powerful the content creation is there and how sponsors and advertisers have aligned themselves successfully with actual entertainment video.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">*Clears Voice*</div><div style="text-align: left;">*Get me Grey Goose on the line, Tell them I'll drink a virtual martini on the show tomorrow! It doesn't matter if it's 10AM on the West Coast! I'm not driving!*</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Plus the content can be streamed / filmed / rebroadcast forever and this reinforces the Media Content and the Sponsors. </div><div style="text-align: left;"><br /></div><div style="text-align: left;">So tomorrow - Log in as a Guest, chat away in text with interesting people and WIN A PRIZE!!!! We are also have a mini quiz / trivial show with a Prize! Brush up on your SpongeBobVerse stuff!</div><div style="text-align: left;"><br /></div><div style="text-align: left;">C'mon along and enter a virtual environment where you have a name, no matter how ridiculous it may be, a presence no matter how shiny and people will be talking and interacting with and around you in this immersive journey of fun!</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Because Fun is one of life's only rewards......</div><div style="text-align: left;"><br /></div><div style="text-align: left;"><i>If you have a question please write to info@pookymedia.com with Metaquette in the subject line and it will be answered!</i></div><p></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-42684669841776588882023-05-17T13:59:00.003-04:002023-05-18T09:29:07.290-04:00Metaquette #Virtualcapital #Capital #FWIW Q38<p><i><span style="font-size: x-small;"> Tips & Tricks for negotiating The Metaverse with........Pooky Amsterdam</span></i></p><p><i></i></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1zpP-chgptVFQ5SAcZnCffAQmIOck9SAFRB0B21Nh2NbERnG029Aq2XDCFcCoA4AnwWxkpRBRBWEJieabXtJZD60l0IMQSeaa57TvzHHA4V24VB6ea4gXQ3ApE96JWwohl-7Zg0HQ78-7ALsl0OrSMgiP7iNhMgpkaBkdEm81K13ck71VOKKeN7ZT/s1360/Metaquette%20Capital.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="938" data-original-width="1360" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1zpP-chgptVFQ5SAcZnCffAQmIOck9SAFRB0B21Nh2NbERnG029Aq2XDCFcCoA4AnwWxkpRBRBWEJieabXtJZD60l0IMQSeaa57TvzHHA4V24VB6ea4gXQ3ApE96JWwohl-7Zg0HQ78-7ALsl0OrSMgiP7iNhMgpkaBkdEm81K13ck71VOKKeN7ZT/s320/Metaquette%20Capital.png" width="320" /></a></i></div><i><br /><span style="font-size: x-small;"><br /></span></i><p></p><p><span>We measure ourselves by a metric of worth in many ways, usually by how much we have and what we can spend. Money is a zero sum game. If I have $100 and I give you $20, I have $80 left. It's no mystery; it's math. There are many things on this Earth which are not a zero sum game though, and can be considered a form of capital. Love, for example, If I give you love, or friendship that doesn't mean I have less of either to give someone else. Time is another form of capital, and one of the resources we have which is not renewable. We often measure time against that other constant of money. But in the gaming world time is itself the new currency, and how much time you spend with and in a game or world or Metaverse will determine how meaningful that experience is to you. Most Metaverse experiences are elective, we are not required to go or to enter a Metaverse, in the same way we are not required to watch Jeopardy, or NCIS. The Metaverse is an elective activity, a choice for entertainment. So what kind of capital can we get out of that?</span></p><p><span><br /></span></p><p><span><b>Q: What kinds of Capital can you get out of The Metaverse?</b></span></p><p><span><b><br /></b></span></p><p><span>Capital is the concept of anything of value or benefit to its owners. Money is one. There are many others: Emotional Capital, or the feelings you get out of something; Physical Capital, either physical beauty, athletic prowess or the ability to lift your couch; Intellectual Capital, inspiring thought or the mental gymnastics or dance we perform to figure things out; Virtual capital, AI Capital, from ChatGPT to <a href="https://www.youtube.com/watch?v=IptOdOu8Scc" target="_blank">Lovelace Studios</a> machine solutions will provide by our efforts, and prompts.</span></p><p><span>While the usual ways to obtain ka-ching from various Web 2.0 / 3.0 are through content creation, coin exchange or real estate, it is the Emotional Capital's</span> general rule, "what you receive is what you invest" that matters. Connections with a complete stranger and a bond over shared interests or a similar sense of humor is one of the great fraternal delights found in a virtual environment. Joining a group of people around a hologram campfire can spark lifelong friendships. it starts when the friend request comes in and you come back the next day to say hi.</p><p>Your Physical capital in the Metaverse is one where your actual physical strength means nothing, because you can terraform with your mouse, lift a building with a click and everyone looks great in The Metaverse. It's a great equalizer when everyone is beautiful, it can mean who you are inside is more important than how you look.</p><p>Intellectual capital is abundant, an example is the victorious feeling one has upon figuring something out. Learning how to negotiate the terrain of the Metaverse, contributes to our skill sets of what we can do, and because of the proximity of many diverse people doing many different things, entering the Metaverse can lead to gaining knowledge about things we didn't know before. At the very least, getting around, figuring out the UI can be puzzle solving. And as pre-visualization is a huge strength of the Metaverse, knowing beforehand tricky intricacies of a project by building them first virtually is another form of Intellectual Capital provided by these super platforms.</p><p>AI Capital is trumpeted as machine knowledge that will contribute to the growth of this platform. "The future of meetings is 3D and powered by AI." Runs the headline, certainly AI is capable of transactioning a great deal of writing, which could translate to conversation, as we see with ChatGPT. If the Metaverse can build itself, populate itself and make itself attractive to human interest there is a great deal of AI capital to be mined there too. The question of give and take is an interesting one as the more we give AI in terms of knowledge of how we operate the more it can also give us in terms of helping us solution the real and imagined problems we face. </p><p>Enter The Metaverse for an abundance of capital, not all of which you can put into your bank account, but valuable nonetheless.</p><p><br /></p><p><i>If you have a question, please email info@pookystudio.com with Metaquette in the subject line and it will be answered!</i></p><p><span><br /></span></p><p><span><br /></span></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-3671908622221559042023-04-05T09:51:00.005-04:002023-04-07T11:23:06.721-04:00Metaquette #Metaverse #Empathy #FutureoftheMetaverse #Humanity #Allinthistogether <p><i><span style="font-size: x-small;">Tips & Tricks for negotiating The Metaverse with.........Pooky Amsterdam </span></i></p><p><br /></p><p>One of the great benefits of our modern times is the ability to share information across the world and in real time. A recent discussion on a Telegram thread created by the awesome <a href="https://www.linkedin.com/in/rsikkema/" target="_blank">Remco Sikkema</a> called See You In The Metaverse 😎🚀 has sparked this blog. There was mention of bullying and toxic behavior on Discord and other platforms by someone who has first hand experience with those who create such destructive havoc. Remco said, "Somehow I hope the Metaverse brings back a form of personal safety. Because the internet cannot provide it in the end." And it got me thinking of the future, and the future of The Metaverse.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFPA1p4MVFiw-gClWTTJKnRhCYzLiQgS3-sLxdw6tv6TuKrf27PRe23M9ZGfcEV2BEY62mEPVIZRFZEbSzdM6Z8r_wyPwPJtLohfeJcgfEOJDryJOsYjtNLusYh_L7xWjLm5RUcfEboHpPgb54LMB61M05HIJLBwobK29Jc1BYWjS_t7WC8bi6nfMF/s624/empathy%20trails%202.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="509" data-original-width="624" height="261" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFPA1p4MVFiw-gClWTTJKnRhCYzLiQgS3-sLxdw6tv6TuKrf27PRe23M9ZGfcEV2BEY62mEPVIZRFZEbSzdM6Z8r_wyPwPJtLohfeJcgfEOJDryJOsYjtNLusYh_L7xWjLm5RUcfEboHpPgb54LMB61M05HIJLBwobK29Jc1BYWjS_t7WC8bi6nfMF/s320/empathy%20trails%202.png" width="320" /></a></div><br /><b><br /></b><p></p><p><b>Q: Can The Metaverse bring back a form of personal safety?</b></p><p><b><br /></b></p><p>That which enables people to harass, disrespect and harm others during our very short time on Earth is problematic. The moderator who was talking about this kind of egregious behavior made note of mental health issues, which makes sense. Crossing those kinds of borders where "I" think it's okay to anonymously push "you" around is not all right. This point was brought home in a conversation with a friend, who I greatly respect. He said, "'You' have no idea who 'I' am until you have walked a mile in my shoes." </p><p>Which made me think of how the Metaverse can help people understand one another more, and if we understand each other more, maybe we will not be so ready to inflict harm. Because if I hurt you, I hurt myself. And so this is part of the Empathy Trials which The Metaverse can accomplish in ways that any other platform can not. What do I mean by this? Here is an example:</p><p>One of my friends in The Metaverse was male irl, but played as a female avatar, for a variety of reasons, he said the shopping experience was much better for one. He also noted to me that before he played as a female, he had no idea the amount of catcall and intimidating type behaviors women and girls are subjected to. His experience as a woman, informed him in ways that just being told...women are harassed on the street, could not. He had an Empathy Trial so to speak, and in that learned something very valuable.</p><p>Imagine in the future, as part of the Human Contract with our lifetime, we had to complete a form of certification which showed we understood how other people lived, and how other people felt. Because if you knew how my life was, and that it had hardship, danger and troubles just like yours, it might reduce any need for aggressive behavior. If you could really feel what I was going through, that is.</p><p>In the Metaverse we can take on an avatar of any color, race, sex and / or religion. We could live in an area where our beliefs were not shared by the majority of others around us. We would have to get out of our echo chambers. We could virtually live in a ghetto or slum or trailer park. We could see what extreme poverty was like and also examine how vulnerable we felt in a variety of different circumstances. Or as a man / male-identifying, one could play as female / female-identifying and vice a versa. All this could help demystify the differences between us and bring us closer together as a human species, for we are more alike, certainly physiologically in so many ways, than we are different.</p><p>And we would need to exist in this form for a certain amount of time, a time in which we might begin to identify with that other person, one whom we might not have had any sympathy for otherwise. Imagine we would learn to hate less, and hopefully begin to see ourselves as a part of a greater humanity. These Are the Empathy Trails we could offer in The Metaverse. </p><p>The great <a href="https://en.wikipedia.org/wiki/Nonny_de_la_Pe%C3%B1a" target="_blank">Nonny de la Pena</a> has created these kinds of situations virtually, with her Emblematic Group which is a triumph of immersive storytelling. Through her work, people have experienced what it is like in Gitmo, The US/ Mexican Border, Bombing in Syria and Hunger in Los Angeles, for examples. Would we not be better people if we had to face what our horrified reactions are, how we wanted it to stop and how living someone else's life makes us feel? This opens our eyes and hearts to the "other" among us. And it has helped heal wounds, because if I can help you, I can help heal myself.</p><p>Wouldn't it be amazing if in order to go further in a game, or platform we had to participate in some kind of virtual community service as part of the TOS? Or to level up? Or as a consequence for bullying another player in the game, we would have to take on something of their persona for a while, or be banned? </p><p>Clicking a mile in someone else's virtual shoes IS possible in the Metaverse. This should be something we desire to learn, it would make us more rounded, caring, human and less afraid. We have seen what hate, uncontrolled behavior and violence does....tragically. Both anger and fear limit greatly what we can accomplish in our very short lifetimes, we need to embrace the Family Human in all our manifestations. Let us feel better about ourselves and others through The Metaverse.</p><p>Bring on The Empathy Trials! </p><p><i>If you have a question, please send it to info@pookymedia.com with Metaquette in the subject line and it will be answered.</i></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-20362882127552471052023-03-24T10:30:00.006-04:002023-03-24T10:34:39.417-04:00Metaquette #Metaverse #SecondLife #VirtualWorld #Avatar #TOUR #MetaverseExplorers <p>Tips & Tricks for negotiating The Metaverse with.............Pooky Amsterdam </p><p><br /></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLsDx1TPZzOuPUcckLNido1GNE4wwIU8PtDN16x1HWPZl_3Ll29E1EqJFxhE0LwCB57mroce_mKwAH0SjnSOx2V38t-6hAH2xSxWm6K3hbQaaeqY5CpOkwMGSny4byk1-VkxBnkc6ZcK0OEsZtTg_6feZo47bGowlNXtR4J4nN8QLclyX-qLh-nUuw/s1919/Second%20Life%20Tour.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1079" data-original-width="1919" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLsDx1TPZzOuPUcckLNido1GNE4wwIU8PtDN16x1HWPZl_3Ll29E1EqJFxhE0LwCB57mroce_mKwAH0SjnSOx2V38t-6hAH2xSxWm6K3hbQaaeqY5CpOkwMGSny4byk1-VkxBnkc6ZcK0OEsZtTg_6feZo47bGowlNXtR4J4nN8QLclyX-qLh-nUuw/s320/Second%20Life%20Tour.png" width="320" /></a></div><div style="text-align: center;">Roll up for the Magical Second Life Tour!</div><div style="text-align: center;"><br /></div><div style="text-align: left;">Dear peoples of The Metaverse, no matter your degree of interest, <a href="https://secondlife.com/" target="_blank">Second Life</a> should not have escaped your notice. Here are <a href="https://webtribunal.net/blog/second-life-facts/" target="_blank">18 Facts of Second Life </a>you might want to know, including that the Second Life GDP is now around $600million. <a href="https://www.linkedin.com/in/daniel-van-der-waals/" target="_blank">Daniel Van Der Waals</a> the dashing head of the <a href="https://www.linkedin.com/groups/12605389/" target="_blank">Metaverse Explorers</a> group has asked me to lead the tour into Second Life. </div><div style="text-align: left;">Second Life is a user created world in many respects, and it is that which makes it so sticky. The residents of Second Life have a stake in this game, we build in this game, we literally and figuratively have skin in this game. Second Life is huge, it has everything, people do everything and anything there, it has tremendous User Generated Content in its <a href="https://marketplace.secondlife.com/" target="_blank">marketplace</a> and awesome UGC for a variety of activities and destinations. Did I say Destinations? This <a href="https://secondlife.com/destinations" target="_blank">guide</a> has almost 50 separate categories, including something like 10 separate genres for music alone. This weekend is the 16th <a href="https://www.vwbpe.org/conference/vwbpe23-program" target="_blank">Virtual World Best Practice in Education </a>conference with educators from across the globe presenting their insights, methods and how to teach in the Metaverse, programs. Sweet 16! Worth a look to see the wide variety of topics that are covered!</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Second Life has its own currency, the Linden and exchange (Thank you to Tilla) which works incredibly well as people buy and sell in a marketplace with clarity as to the revenue they receive, and which they can easily withdraw too.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">There is no one blog that could sum up everything Second Life has to offer, and if you ask the residents of SL, as it is called, what is the best thing about it, most would say the people we have met, and the great friendships which transcend all platforms.</div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b>Q: Second Life will celebrate its 20th Birthday this June, is it still relevant as a Metaverse?</b></div><div style="text-align: left;"><br /></div><div style="text-align: left;">Yes, it is, it is the grand daddy of the Metaverse! Most Metaverses offer the same kind of things, but Second Life due to its longevity, has the experts and the expertise on what really works over time. You can stream movies into SL, you can stream your SL experience out to the rest of the world too. You can buy, rent and sell land, or build a community around your particular interests and you can dance if you want to, there are tons of mocap dancing animations to buy. </div><div style="text-align: left;">Yes the learning curve is a bit steep, many residents tend to be interested in technology yet unlike Roblox, Minecraft or Fortnite where most users are tweens and teens, the demographic skews to adults. Second Life is a grown up kind of place where you will meet other grown - ups, even if some of them take on a younger persona, or even a furry one. The many skins we wear in Second Life are merely soul wrappings to who we are inside, much as our outside skin wraps our own souls. </div><div style="text-align: left;">By the way, if you are a performer - and want to be part of the Big Birthday party, <a href="https://community.secondlife.com/blogs/entry/12946-sl20b-applications-now-open-for-music-fest-general-performers" target="_blank">applications are now open for this! </a></div><div style="text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9y9cVniYG1FvIh0k8UnmvSbD4UvGLmLf3NqQRd1nqJBJUWNnd-1Gh9kbNqASX7NduU3_5oMLodEqRAvy2HOgh1b5bCB2aN3kgWJGESjt3z7qiMBOy21MAto6H4n7UhQ6vHPHlAW2VzQWp5zaWnt0HUX8hOuhi-nmn_et74VTEsYZY2T5HWuPr5BDM/s1000/SL20B-Logo.thumb.png.8212e4ac242300599e77369648d6d734.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="525" data-original-width="1000" height="168" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9y9cVniYG1FvIh0k8UnmvSbD4UvGLmLf3NqQRd1nqJBJUWNnd-1Gh9kbNqASX7NduU3_5oMLodEqRAvy2HOgh1b5bCB2aN3kgWJGESjt3z7qiMBOy21MAto6H4n7UhQ6vHPHlAW2VzQWp5zaWnt0HUX8hOuhi-nmn_et74VTEsYZY2T5HWuPr5BDM/s320/SL20B-Logo.thumb.png.8212e4ac242300599e77369648d6d734.png" width="320" /></a></div><br /><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;">The learning curve is something to master though. And there are many many tutorials on how to do that.</div><div style="text-align: left;"><a href="https://www.youtube.com/watch?v=zDUj2x11Hxg" target="_blank">Here is one</a> which also includes how to download the preferred viewer for Second Life which is called Firestorm. And here is a direct link to <a href="https://www.firestormviewer.org/os/" target="_blank">Firestorm</a>, where you can click on which of the operating systems you use. In the video above, an avatar named Lux takes us through the various windows we click in a Second day. In Second Life you can communicate with the person next to you so no one else hears in whisper, or send text to the amassed audience and even shout across a Sim if needed. You can text, or talk to someone privately in the instant message box and you can use voice too. The communications capabilities are truly awesome and really set a standard for how in-world contact should be.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">In a world where Metaverses will come and go, Second Life has that here - to - stay quality where investing in your inventory feels secure. A few years back PookyMedia was asked to create a video for new users, it still has its charm though the new landing destination has changed: <a href="https://www.youtube.com/watch?v=GgNcTxgCMLQ" target="_blank">A Year In The Life of Second Life</a> One's Second Life, like one's physical life is an evolution, we evolve in our Second Lives through the skills we learn on our own and from each other. In Second Life we have the ability to do anything, but more often than not we will help n00bies with learning, no matter how old we are, we were all new once. </div><div style="text-align: left;"><br /></div><div style="text-align: left;">Please join me on a tour of Second Life that will take in a large variety of stunning locations, impressive builds, fabulous shopping and fun activities!</div><div style="text-align: left;"><br /></div><div style="text-align: left;">If you want to ahead of the tour friend request me, please do. I am Pooky Amsterdam!</div><div style="text-align: left;"><br /></div><div style="text-align: left;"><i>If you have a question please put Metaquette in the subject and send to info@pookymedia.com and it will be answered!</i></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div><p></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-49841732470856427502023-03-16T12:15:00.014-04:002023-03-17T19:38:10.021-04:00METAQUETTE #Metaverse #Musical #Mambo #Motel #Reallusion #Iclone #unrealengine #ChatGPT #Culture Q35<p><i><span style="font-size: x-small;">Tips & Tricks for negotiating The Metaverse with............Pooky Amsterdam </span></i></p><p><br /></p><p>The Metaverse is where the next best stories will take place, maybe even with you as a leading character starring in your own cartoon movie. The Metaverse has been front and center recently but in my own first person journey, massive multiplayer platforms have inspired me in all ways. Actually my years of virtual existence distilled itself into a Major Musical, which once produced onstage, will be streamed live into The Metaverse itself. The vision is an uber-meta cultural configuration, moving forward onto bigger stages. </p><p>The basis of inspiration behind my two-act 17 original song musical, whose characters are iconic both as the Players behind the denizens of Mambo Motel, and the characters they chose to represent, have roots in personal experiences. With action that occur simultaneously "behind the screen" and onstage, there are many recognizable themes, concerning relationships online we can all find familiarity with. </p><p>I was compelled to write this play as a celebration of The Metaverse, and it's freedoms. Yet I also needed to show the pathos we leave behind in the physical world but also encounter in the virtual ones.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiPqjbPy2zsJMWb489nPS5aKpPEqCxl0_fu6udMvJ-f7v6UXsdpg7szLCRKpBs--9XKxal64COrRKozY2GUTb98KNklRK9Fs0Vw2lJbxVYakmhsLGjfYEf3dNA2goLQifrjWPwvIiZ2HMvd_uTerh1X2MqjM4vMGzeGSE940xu8JTVftAoexQUSvV7/s1278/Tammy%20Playing%20Card%20v2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1278" data-original-width="969" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiPqjbPy2zsJMWb489nPS5aKpPEqCxl0_fu6udMvJ-f7v6UXsdpg7szLCRKpBs--9XKxal64COrRKozY2GUTb98KNklRK9Fs0Vw2lJbxVYakmhsLGjfYEf3dNA2goLQifrjWPwvIiZ2HMvd_uTerh1X2MqjM4vMGzeGSE940xu8JTVftAoexQUSvV7/s320/Tammy%20Playing%20Card%20v2.png" width="243" /></a></div><div class="separator" style="clear: both; text-align: center;">Tammy, who maintains her husbands avatar, TJMoney</div><div class="separator" style="clear: both; text-align: center;">-Trading Card-</div><p>One of the more poignant characters of Mambo Motel is the widow Tammy, who has not been able to remove her husband's account, even though he's passed away, his avatar was TJMoney. She has a small child. Isolated, worried about money and missing him greatly, she used his stored password to inhabit his Mambo, now on a daily basis. She's behind TJMoney in Mambo Motel now, running his Royal Trade & Casino empire with great skill and panache, as he sings big songs about big trades.</p><p> In The Metaverse she has respect, opportunity to make money, friends and have fun without the responsibilities of the physical world, without the pressures of single motherhood. Tammy has her backstory moment when she has to take a call from her mother, and the audience overhears the conversation. If you have ever tried to explain a virtual obsession to someone who has no idea what you are talking about, you can relate to <a href="https://youtu.be/bk7j7Qm3AiU " target="_blank">this video.</a></p><p>TJMoney mentors the show's protagonist, a n00bie named Pretender, in reality, a Prince that longs to find a place where he can escape from the ghastly media glare of his life. A place where he can just be....himself. The Prince finds the anonymity he seeks in Mambo Motel, where we all log in equally.</p><p><b>Q: What modern cultural works are about The Metaverse?</b></p><p>The Metaverse was inspired itself by a landmark cultural work. The incredibly seminal and exciting work of fiction, Neal Stephenson's "<a href="https://en.wikipedia.org/wiki/Snow_Crash" target="_blank">Snowcrash</a>" has been said to have inspired <a href="https://en.wikipedia.org/wiki/Philip_Rosedale" target="_blank">Mr. Philip Rosedale</a> to create <a href="https://secondlife.com/" target="_blank">Second Life</a>. So a cultural work inspired The Metaverse, which continues to inspire, ex. Neal Stephenson is behind <a href="https://www.lamina1.com/" target="_blank">Lamina1</a> an up and coming much anticipated Metaverse. </p><p>Mambo Motel portrays the seamlessness between who we are as physical beings on Earth and whom we wish to become in our digital presence. The Metaverse allows us to believe in our lives fantastic, as we see and speak for ourselves within this "new" being of the avatar.</p><p>AI also seems to know us well.... <a href="https://chatgbt.net/home/" target="_blank">ChatGPT</a>, with a few prompts was able to generate the text you will hear sent through an audiofile on <a href="https://studio.d-id.com/" target="_blank">Studio-Id</a> to generate a talking character from a picture of <a href="https://studio.d-id.com/share?id=7f7f080d82a9225a702c06f4f739585a&utm_source=copy" target="_blank">Tammy</a>. Here is more information about the character, yet I think you can see that the auto-generate graphics are no match for the skill and craft of an artist like <a href="https://www.youtube.com/@4413Media" target="_blank">Benjamin Tuttle</a>, who is our technical director. He is using a program like <a href="https://www.reallusion.com/" target="_blank">Reallusion</a>'s iClone Character creator and <a href="https://www.unrealengine.com/en-US" target="_blank">Unreal Engine</a> to create the video. Linked <a href=" https://youtu.be/bk7j7Qm3AiU " target="_blank">here again.</a> The final image is of The Royal Trade & Casino, with its spinning wheels and prizes; that set and the others were created in Second Life.</p><p><a href="https://www.mambomotel.com/" target="_blank">As Mambo Motel ~ The Metaverse Musical</a> is the project closest to my heart, I want to, and will write about the characters, and scenarios while spreading some of the joyous music too in weeks to come. This work is mixed media, and multi-platform incorporating the virtual with the physical, yet contains a significant switch to underscore the seamlessness of virtual identity. </p><p>The Players are portrayed as synthetically created while human actors portray the Mambos onstage. All of these competing aspects of our personalities, what drives us, where we find our bliss, and where we can freely express ourselves, comes to life within the virtual environment of the musical. What we can not be in the physical world, can become second nature to us behind the mask of our avatar.</p><p>The background film will also show who is playing each of the 6 lead Characters, and show us their lives behind their Mambo, with a good example seen i<a href="https://youtu.be/bk7j7Qm3AiU " target="_blank">n the video of Tammy</a>. That scene ends with the Casino Set, which TJMoney will stand in front of onstage during his scenes. This stage screen will also run bright digital sets, loading screens and toolbars so the audience feels they have logged into The Metaverse itself. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl77WE9hSY7ttg0K4Fj0MSPtmaaTH6dMMMHAP6m1kSM6JyCW8ztQedBjARrXstcP0PS0ekcsnKv-J_feOTfUjD8oGDlx5GCaoAOnMHWQuBHHy75eBEtz4PYyNNo57JR6NfQu4UZTrzDFwfbcJE-fqdCPT-3OHknQzGwDF-n9LMfY5gguZw1P3FDwDi/s450/TJMoney%202%20Headshot.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="450" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl77WE9hSY7ttg0K4Fj0MSPtmaaTH6dMMMHAP6m1kSM6JyCW8ztQedBjARrXstcP0PS0ekcsnKv-J_feOTfUjD8oGDlx5GCaoAOnMHWQuBHHy75eBEtz4PYyNNo57JR6NfQu4UZTrzDFwfbcJE-fqdCPT-3OHknQzGwDF-n9LMfY5gguZw1P3FDwDi/s320/TJMoney%202%20Headshot.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">TJMoney in Mambo Motel</div><p>When the lights go on center stage, we enter Mambo Motel. This is the first musical to take place in The Metaverse. Would love to hear any feedback and comments are welcome!</p><p><i>If you have a question, please email info@pookymedia.com with Metaquette in the subject and it will be answered.</i></p><p><br /></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-50515833659199863392023-02-24T11:20:00.007-05:002023-03-09T12:54:30.853-05:00Metaquette #AIbot #ChatGPT #MyAI #Chatbot #PersonalChatbot #Avatar Q34<div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><i>Tips & Tricks for negotiating the Metaverse with.......Pooky Amsterdam</i></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifcnb9KwvZvPf7HOBYFIzYnLHJPTfQfMLpJjvvVnrMrFMj4zTh6shhjtZ-HubA7-3uGeWtyBuHOUp6kYzGkeTiUEy72yew5GR6k_iC3e-8qxt_OgSiLaqwAEHVyxuyOys6HGK3FydjWMQLCYhI3xSSAHo-3TeG87OazrzQiqubL4qHlhCnUdUlDgwW/s735/pooky%20avatar%20for%20di-id.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="735" data-original-width="464" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifcnb9KwvZvPf7HOBYFIzYnLHJPTfQfMLpJjvvVnrMrFMj4zTh6shhjtZ-HubA7-3uGeWtyBuHOUp6kYzGkeTiUEy72yew5GR6k_iC3e-8qxt_OgSiLaqwAEHVyxuyOys6HGK3FydjWMQLCYhI3xSSAHo-3TeG87OazrzQiqubL4qHlhCnUdUlDgwW/s320/pooky%20avatar%20for%20di-id.png" width="202" /></a></div><br /><span style="text-align: left;"><a href=" https://youtu.be/1rRBmXpYeJI " target="_blank">MY AI aka The PookyBot</a></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">AI is supposed to make our lives easier, better and more fulfilling.....right? Being able to prompt our way to success in all things of interest, is almost irresistible. It was irresistible enough to me, and with a recent video explaining all the steps to becoming a complete bot, I created this! </span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">Please click on the <a href="https://youtu.be/1rRBmXpYeJI " target="_blank">MY AI aka The PookyBot</a> below the picture of me in my fabulous almost Spring outfit, for the message from ChatGPT & me.</span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><b>Q: In The Metaverse, is it appropriate to lift the words right out of ChatGPT's mouth?</b></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><b><br /></b></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">If you are not doing this, then you might not be using the latest available tools at your disposal to create content. And creating content is a primary focus of any platform. You can go to Mid Journey, and get an image generated additionally, but I picked my avatar because I identify so strongly with "her" in fact so much so I can't call this an "it."</span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">Using some original thinking, and a prompt which involved "finding oneself by losing oneself in the Metaverse", this was put together quickly and the lip sync is very good. With a bit of tweaking, the message sounds very much like mine, though I did not go for the audio clip upload which would replicate my actual voice.</span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">Maybe next time, as I will be using my personal PookyBot for announcements and marketing of <a href="https://www.mambomotel.com/" target="_blank">Mambo Motel ~ The Metaverse Musical</a></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">PS > The programs I used for this were : </span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><a href="https://secondlife.com/" target="_blank">Second Life</a> for the avatar</span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><a href="https://chatgbt.net/home/" target="_blank">ChatGPT</a> for the message (somewhat augmented by yours truly)</span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">An <a href="https://www.upscale.media/upload" target="_blank">Upscaler</a> for the image </span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><a href="https://beta.elevenlabs.io/speech-synthesis" target="_blank">11Eleven Labs</a> for the AI generated voice</span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><a href="https://studio.d-id.com/" target="_blank">Studio D-id </a>for the video</span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">I did have a Mid Journey avatar, but it felt less authentic to me, than the one above whom I have clicked a million miles in. Also I got to pick out my own outfit......which I can change, and do! </span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">PPS > To generate anything you want from <a href="https://discord.com/channels/662267976984297473/1008571131667677294" target="_blank">Mid Journey, go to discord</a> and join mid journey. Pick a noobie group and type in something that begins with</span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">/imagine, and then your prompts, for the mid journey AI will then start to generate images for you!</span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><i>If you have a question, please email info@pookymedia.com with the subject of Metaquette and it will be answered! </i></span></div>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-90081748477858005932023-02-02T23:18:00.007-05:002023-02-07T21:43:23.255-05:00Metaquette #Metaverse #Retro #Future #ThroughThePastSmartly Q33<p><i><span style="font-size: x-small;">Tips & Tricks for negotiating The Metaverse with................Pooky Amsterdam</span></i></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPbAq116z-HnoLelVhUMAzebjsAnVDzwk73-ri7UyRMpXeQj4yFdUUaErcMLz2rdObWWVRjvAoUwlFglTatoIKfRTaCojF-QjyoKKxNQ1YbOCiggPVCSHG922o3fNhshPL3I87YXX-yZE-_x_10yLiHbvHjO2jvKvI3EwibfQthV71qw-mhYdKoxKZ/s1110/Metaquette%2033b.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="852" data-original-width="1110" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPbAq116z-HnoLelVhUMAzebjsAnVDzwk73-ri7UyRMpXeQj4yFdUUaErcMLz2rdObWWVRjvAoUwlFglTatoIKfRTaCojF-QjyoKKxNQ1YbOCiggPVCSHG922o3fNhshPL3I87YXX-yZE-_x_10yLiHbvHjO2jvKvI3EwibfQthV71qw-mhYdKoxKZ/s320/Metaquette%2033b.png" width="320" /></a></div><div style="text-align: center;"><i>Futurum Retro</i></div><div style="text-align: center;"><i><br /></i></div><p>"Those who cannot remember the past are condemned to repeat it." As Santayana said over a hundred years ago. While we humans do tend to replicate mistakes, we also have the luxury of do-overs and for some of us in the Metaverse world, we have added benefits of experience. </p><p><b>Q: Is it possible to learn from past Metaverse success to help us build these platforms of tomorrow?</b></p><p>Once upon A Time, when Second Life was in a hype cycle, up then down. The news didn't focus on what worked, it was: companies were misguided, didn't understand the platform, just misspent boatloads of money and brand goodwill. Sounds familiar a bit?</p><p>To help the ever expanding Multi-Metaverse of Web 2 - 3 where more of them will come, (including retooling ones that are out there Meta / Horizon World, I'm looking at you!) I thought it would be cool to find a few things that resonated in a deeper way. There is an arena of meaning and empathy which can be transmitted in a virtual environment, and it can bring joy. We can think about incorporating that into our virtual future, because some bliss is what we earn at the end of a long day. Can we learn from notable experiences to improve the landscape for what lies in virtual front of us, literally and figuratively?</p><p> In 2005, I couldn't raise $3M for my entertainment focused virtual world where shows, series and programs would be user generated. StudioDome never happened. So I found Second Life 3 years later and produced <a href="https://www.the1stquestion.com/" target="_blank">The 1st Question</a>, a Sci/Tech Quiz Show on "Network TV." then <a href="https://www.thedatingcasino.com/" target="_blank">The Dating Casino</a>. We had a great team, and got into working on <a href="https://www.pookymedia.com/p/films.html" target="_blank">award winning game engine cinema</a> for years. In late 2011, I wrote an open letter which highlighted some very special things I experienced in that seminal Metaverse.</p><p>It recently came across my radar....Some highlights and comments, which might have relevance today, all the below happened in Second Life:</p><p style="text-align: center;">*********</p><p>The platform continues to enthuse and nourish many. I can give you a few first hand examples of a kind of experience very hard to find elsewhere. At a mixed reality event in 2009, I saw <a href="https://news.wsu.edu/news/2009/03/09/helen-thomas-and-bob-schieffer-go-virtual/" target="_blank">Helen Thomas and Bob Schieffer in Second Life</a>. They were receiving the Edward R. Murrow lifetime Achievement Award. Ms. Thomas took questions from the audience, including mine and responded with candor and insight into 9/11, the press and the Bush administration. </p><p>(How do we get good journalism to come to The Metaverse?)</p><p>During the interview with Holocaust survivor Fanny Starr for the documentary <a href="https://www.youtube.com/watch?v=CyrWTnpz-oA" target="_blank">"Why Now?"</a> a Catholic High School teacher physically across the country from Ms. Starr, brought her class of 14 and 16 year old girls to hear Ms Starr speak and to ask her questions about her experience in the Concentration Camps. They asked and learned what her life was like at their age. </p><p>(How to use the Metaverse to educate about Humanitarian Crises?)</p><p>I interviewed a cancer survivor who was one of the pioneers of <a href="https://wiki.secondlife.com/wiki/Relay_For_Life_of_Second_Life" target="_blank">Relay For Life in Second Life</a>, who had fear of needles she couldn't talk about and many other fears she didn't want to to burden her family with. She was deeply helped by the community of cancer survivors, their families and those in every stages of the disease from all over the world. The ACS RFL in SL has raised about 4 million dollars and that is real money which goes directly to them. Wonderful teams create architectural and thematic builds, part of a week long celebration, broadcast and parade.</p><p>(How do we engage the Metaverse to put us in touch with Global Health Issues?) </p><p>There was a show called Virtually Speaking Science, hosted by the Meta Institute of Computational Astrophysics (MICA) whose scientists work at premier institutions like CalTech. VS Science had hosts like authors <a href="https://en.wikipedia.org/wiki/Alan_Boyle" target="_blank">Alan Boyle</a> and <a href="https://en.wikipedia.org/wiki/Thomas_Levenson" target="_blank">Thomas Levenson</a>. I was part of the listening, commenting and questioning studio audience there for interviews with <a href="https://en.wikipedia.org/wiki/Daniel_Ellsberg" target="_blank">Daniel Elsberg</a>, <a href="https://en.wikipedia.org/wiki/Gloria_Feldt" target="_blank">Gloria Feldt</a> and <a href="https://en.wikipedia.org/wiki/Dahlia_Lithwick" target="_blank">Dahlia Lithwick</a>.</p><p>(How do we use the Metaverse as a Media Platform for incredibly interesting broadcasts?)</p><p style="text-align: center;">*********</p><p>This might not be for all, but these are high-level activities by anyone's standards and indicative of what can be. Nourishing beyond belief, not only for the content but for the shared interests of the heart and mind. People have the ability to meet from anywhere, anytime to expand their view and understanding.</p><p>It isn't shopping, but you can do that too. A producer of Virtually Speaking, Widget Whiteberry commented on that open letter of her experiences in SL: </p><p></p><p>"...as in any major city one could, with a little persistence, find anything. My favorites are live music, good conversation, intelligent builds and opportunities for reflection and networking." </p><p>(Your Metaverse needs a real directory of events and featured listings)</p><p>"....companies, who seemed to have misapprehended virtuality, confusing it for a 3-D web presence. I must have visited a dozen builds created for companies selling products and services. In all cases I could click through to a website and buy a product there. In rare cases, I could click on an information link or pick up a digital sample of whatever the product.</p><p>(Take note, you do not have to own an NFT, or figure how to get it into your wallet to make that digital connection with a product. There should be <i>zero barriers to download</i> for that. A company should want to send a little bit of virtual bling to their potential and existing user base.)</p><p>"I don't recall ever finding an online indicator, let alone a staff person to talk with." </p><p>(Will people be more likely to buy with an AI bot, or Person?)</p><p>Is your Metaverse providing what your end users want? The Metaverse can deliver on many things, including deeply interesting questions and provide a forum for collaborative answers.</p><p>With, or without AI....</p><p><i>If you have a question, please email info@pookymedia.com with Metaquette in the subject and it will be answered.</i></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-85278184772979145622023-01-26T17:23:00.004-05:002023-01-27T12:31:31.085-05:00Metaquette #Metaverse #VirtualHype #HypeCycle #DAU #MAU #Time #ROI #MilkshakeTest Q32<p><i><span style="font-size: x-small;">Tips & Tricks for negotiating The Metaverse with................................Pooky Amsterdam</span></i></p><p><i></i></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijDdsqDJhQ6pNPHQsh9EzsJKigw7cGsoRbbJ4Hx-5oaiVp7RmLSe1cBUKiae7ZKsTFcu2JFu5Cl-fHO-vWUIAZRN51rbwLtc3o8g7MteYNnBVgMyfUe7Z_907XMpBO_G2ooHeUnwmhq9VHdweksQbGmFkyQFeiPMQNnYokurl9Z11SfNM4oiMa2K0X/s1051/Metaquette%20Q32%20part%201.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="756" data-original-width="1051" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijDdsqDJhQ6pNPHQsh9EzsJKigw7cGsoRbbJ4Hx-5oaiVp7RmLSe1cBUKiae7ZKsTFcu2JFu5Cl-fHO-vWUIAZRN51rbwLtc3o8g7MteYNnBVgMyfUe7Z_907XMpBO_G2ooHeUnwmhq9VHdweksQbGmFkyQFeiPMQNnYokurl9Z11SfNM4oiMa2K0X/s320/Metaquette%20Q32%20part%201.png" width="320" /></a></i></div><i><div style="text-align: center;">Have we been to this movie before?</div><span style="font-size: x-small;"><br /></span></i><p></p><p><a href="https://www.zdnet.com/article/microsoft-is-shutting-down-its-vr-social-network-altspacevr/" target="_blank">AltspaceVR</a> is shuttering, Microsoft is shutting it down after its decade long run and approximately 10,000 will lose their jobs. <a href="https://www.cbsnews.com/news/meta-stock-down-earnings-700-billion-in-lost-value/" target="_blank">Meta lost $700B</a> in valuation after pumping a lot of money in this space, which in October, Wall Street called it a train wreck, yet Meta keeps pumping money into The Metaverse. And the US Military's metaverse firm <a href="https://breakingdefense.com/2022/12/military-metaverse-firm-improbable-defense-national-security-shuts-down/" target="_blank">Improbable</a> is shutting down it's US defense arm. The Metaverse was supposed to be as ubiquitous as SmartPhones.....what happened?</p><p>There was a lot of Hype, FOMO and in the end there are just so many hours in a day for the adult end user to give to elective places to go. We aren't yet at the point where our Metaverse time rivals binge watching numbers. Unless there is an "Emily In Paris" watch-party in Spatial with Lily Collins in the audience, which would incentivize me to get some brand spanking new virtual clothes!</p><p>And Microsoft also owns Activision Blizzard which owns World of Warcraft, among other titles. I'd love to see Balenciaga there!</p><p>Over <a href="https://www.mckinsey.com/capabilities/growth-marketing-and-sales/our-insights/a-ceos-guide-to-the-metaverse">$150B was invested </a>in The Metaverse in 2022. And according to the Mckinsey report just cited, The Metaverse could generate $4 - 5 Trillion by 2030. Optimism is still high. <a href="https://venturebeat.com/games/linux-foundation-launches-open-metaverse-foundation-to-move-the-metaverse-to-reality/" target="_blank">Linux</a> is launching an Open Metaverse Foundation. And companies are still looking for the Killer app, or apps.....Can we find the place where the end users right to happiness does not interfere with profit-making? </p><p><b>Q: How Does The Metaverse survive this Hype Cycle?</b></p><p>Does anyone remember <a href="https://en.wikipedia.org/wiki/Blue_Mars_(video_game)" target="_blank">Blue Mars?</a> It still has 3,000 users mainly from a university affiliation. <a href="https://there.blog/">There.com</a>? It still runs a blog and more. Even in the <a href="https://massivelyop.com/2020/06/21/the-game-archaeologist-the-virtual-worlds-of-the-1990s/" target="_blank">1990's</a> there were a spate of massive Multiplayer Online Games that were virtually happening even before Second Life made its debut. And Second Life is still going strong, despite having closed its VR based Metaverse called Sansar back in 2020. PS, even though SL doesn't support Sansar anymore, there is a <a href="https://help.sansar.com/hc/en-us/articles/360040978112-It-s-a-new-day-and-a-new-chapter-for-Sansar-Join-us-" target="_blank">dedicated community</a> of people who keep it alive, and according to this <a href="https://events.sansar.com/" target="_blank">events page</a> there are things happening all the time. </p><p>The Metaverse is Entertainment, what people get from it is what makes it tick. Here amazing people decided the enjoyment they got was important enough to keep the platform alive without any visible means of support!</p><p>That's impressive.</p><p>The Metaverse exists, maybe not in it's ultimate mixed-reality incarnation as we are still building it, but the concept has been with us for quite a while. There is a bit of "new toyness" of this hype cycle of Web.3 and NFT gazillionaires has everyone expecting the New Metaverse to take over, on the scale of Facebook. However nothing is Facebook, not even Facebook or Meta or Horizons which are all the same company. NFT's aren't even NFTs anymore......<a href="https://decrypt.co/119912/porsche-nft-drop-crashed-burned" target="_blank">ask Porsche</a>.</p><p>Not everyone is going to love the Metaverse, not everyone is going to love your Metaverse, but chances are there are a lot of people who have experience in The Metaverse that this current Hype Cycle left out because they were part of Web 2.0. The Metaverse needs time to develop, needs those with prior knowledge on what makes a great user experience to assist. Because we humans are still kind of v1.0, the same problems which closed down other worlds from inactivity are still with us today. What do we want The Metaverse to do for us? Can it get that job done and pass <a href="https://hbswk.hbs.edu/item/clay-christensens-milkshake-marketing" target="_blank">The MilkShake Test</a>?</p><p>In these new worlds where the virtual and the physical are one, there are still all the old problems of; why business in the Metaverse is not yet tearing it up. So the question is: Are you giving the customer what they really want for their time? At this point it takes a bit of a leap, Magic or otherwise for someone/anyone to go into The Metaverse. </p><p>When it's as easy as turning on the TV, it will be more widely adopted. This is an entertainment option among many that competes for our time.</p><p>Does last year's $150B spend on The metaverse, mean your company's version of success is a fast ROI for the millions invested? If the measure of success is unique daily active users (DAU) and your Metaverse can't get more than 8,000 people in world at any one time but the expectation was 100,000 this week and 200,000 next week, perhaps the problem isn't with your Metaverse but the expectations for it. The goals don't seem to be to break even, but to have some presence using it as a medium for adverts, clothes, NFTs. So what you are offering the players in it besides? How do you keep this alive?</p><p>Use it as a media not a medium.</p><p>Who is going to invest the kind of money, marketing included to have a great place to play, relax, meet friends and have fun, without a guarantee? We have gone beyond the cool NFT if a blue-chip brand like Porsche can't come in and make a fortune selling them, where it's fans and wannabees can help design Porsches future in virtual worlds. That isn't good for The Metaverse? Posche should sponsor a Luxury Car Talk Show and broadcast it live: From <a href="https://www.party.space/" target="_blank">Partyspace</a>, Porsche Talk Live!</p><p>(AR, XR and Holographic co-reality will also become more a part of the day. As we spend a lot of time at the computer, taking augmentation with us will take us further, and get us up and outside. This might be the next wave to build on. It would be great to have an AR version of my Call of Duty Buddy as I walked down the street, a fleet of agreeable penguins or both.)</p><p>If you wanted to build a rocket ship to navigate the intergalactic <a href="https://www.sciencealert.com/solar-system-arches-of-chaos-create-cosmic-fast-travel-superhighways" target="_blank">gravitational superhighways</a>, you would not need to learn how to build a plane like the Wright Brothers, but you would need to bone up on available rocket science technology to get you to that stop. It is the same with The Metaverse, the technology that builds Multi User Virtual Environments has been around for ages. What is new is our dashboard, or the VR headsets which we need to become fully immersed. And now there is blockchain, perhaps interoperability. While that technology and those price points still have to adjust to the market and human physiology, we can still enter The Metaverse. What makes us want to find all the joys of these new worlds?</p><p>The Metaverse could be a media platform, a place to watch media alone, or with company. It is Entertainment the same way we are entertained by watching streaming series except we are the content as well. </p><p><a href="https://www.linkedin.com/in/cathyhackl/" target="_blank">Cathy Hackl's</a> amazing new What'sApp group pasted us this: 7,000 Crypto investors were asked what is the strongest Metaverse trend and just about 70% said <a href="https://cointelegraph.com/news/69-users-bet-metaverse-entertainment-will-reshape-social-lifestyle-data">Entertainment.</a> This is why people keep there.com alive, why <a href="https://secondlife.com/" target="_blank">Second Life</a> has a million MAU's after 20 years and why <a href="https://recroom.com/" target="_blank">RecRoom</a>, <a href="https://www.spatial.io/" target="_blank">Spatial</a>, <a href="https://decentraland.org/" target="_blank">Decentraland</a> are places to go. Because it is Entertaining and Fun. It is all about providing entertainment to the end user, and that comes in many ways, that's our Milkshake Test, does the Metaverse experience we provide do the job of being fun and worthy of return?</p><p>The Metaverse is Entertainment, we are the media in it. Our adventures have to be part of the reward.</p><p><i>If you have a question email info@pookymedia.com with Metaquette in the subject and it will be answered</i>.</p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-10333867222833177062023-01-18T14:09:00.010-05:002023-01-19T13:34:06.695-05:00Metaquette #Metaverse #MediaPlatform #Metaversemedia #MediaMetaverse #UGC #machinima Q31<p><span style="font-size: x-small;"><i>Tips & Tricks for negotiating The Metaverse with........Pooky Amsterdam </i></span></p><p><span style="font-size: x-small;"><i><br /></i></span></p><p><span style="font-size: x-small;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0kbEFb9QVFb6Zi1MBOHe_YUgIk_-bUvR472x6qfOfeeELuXGLdYfIbP5HeNub0XO45yTbzqUJQu_UuJhDQwyDvJdexhF7SNomQWtamWSAfMUSWS3CQV1haDvNILEEjWbTKLQtuHUzP7e10ud5pEnaLqi7xY6rcNQrbCzl6y9TEDv1-dbzWCWyEeqE/s752/2012%20machinimaExpo.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="752" data-original-width="717" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0kbEFb9QVFb6Zi1MBOHe_YUgIk_-bUvR472x6qfOfeeELuXGLdYfIbP5HeNub0XO45yTbzqUJQu_UuJhDQwyDvJdexhF7SNomQWtamWSAfMUSWS3CQV1haDvNILEEjWbTKLQtuHUzP7e10ud5pEnaLqi7xY6rcNQrbCzl6y9TEDv1-dbzWCWyEeqE/s320/2012%20machinimaExpo.jpg" width="305" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><span style="font-size: x-small;"><br /><i><br /></i></span><p></p><p>Cinema done on machine, familiarly called machinima is returning, in fact it's never left.</p><p>About a decade ago I produced a 3-day event in Second Life which saw many people from <a href="https://en.wikipedia.org/wiki/Jason_Silva" target="_blank">Jason Silva</a> to <a href="https://venturebeat.com/games/the-best-products-and-moments-of-ces-2023-the-deanbeat/" target="_blank">Dean Takahashi</a> to <a href="https://en.wikipedia.org/wiki/Will_Wright_(game_designer)" target="_blank">Will Wright </a>inhabit avatars to speak on a virtual stage about Media, and the viability and future of filmed content created from virtual worlds. The Poster for that weekend is our blog picture this week. And you can find Ricky Grove, and lots of info on contemporary machinima <a href="https://completelymachinima.com/" target="_blank">here</a>.</p><p>The Metaverse is a Media Platform. A movie set, and a moving set for avatars of business and play who visit there. The First Person Story we create is part of the greater media that is The Metaverse, as it's people based. It is a UGC platform because each person's experience is singular and their own, they are creating it there. The FPSt is part of the content created in a virtual world defined as communication, moving, interaction and / or response. As we are observing ourselves on a screen or with a display, we are media, a step away from our physical bodies. </p><p><b>Q: How can you use The Metaverse as a Media Platform?</b></p><p>If The Metaverse is media for one, it's a media platform for many. </p><p>Taking part in any one of a myriad of virtual happenings is your introduction to starring in your own cartoon movie every night. Look at Decentraland's <a href="https://events.decentraland.org/" target="_blank">weekly newsletter</a> with a constant stream of community organized events. <a href="https://fortnitetracker.com/events" target="_blank">Fortnite has a challenge tracker</a>. Or find something <a href="https://secondlife.com/destinations" target="_blank">here</a>. Joining in on the fun is being part of the show. We are the <a href="https://www.youtube.com/watch?v=hZxxyjEB-ZM" target="_blank">media</a> in the game.</p><p>And we can make or buy content that act like props in your digital life movie. Streamers on YouTube, <a href="https://www.youtube.com/watch?v=hv5TTVxyLrk" target="_blank">VR</a> and <a href="https://www.youtube.com/watch?v=JJak1SmQTBQ" target="_blank">video tours</a> of favorite things to do populate YouTube. And can you believe <a href="https://www.youtube.com/watch?v=J59xN7D252A" target="_blank">Spatial </a>has become the best place to play mixed reality shooter games? It also has ingame filming options.</p><p>If a Metaverse does not have some of its users making videos about it, that's a bad sign. And if one of them doesn't have a million views, the fan base is not motivated enough. The Gamer Gods can only do so many tutorials. This classic from Sean Kruger is one for the ages though, <a href="https://www.youtube.com/watch?v=pFS4l5B547s" target="_blank">Man vs Second Life.</a></p><p>Rec Room, with 7M MAU <a href="https://www.youtube.com/watch?v=_vNgIh9RZI0" target="_blank">has a video </a>of the creation ecosystem developed with Unity. That is such a wonderful step. Maybe the Metaverse with the largest UGC wins. That has been the unifying, universal model for Facebook, Instagram, Twitter et al. UGC is what we make, what we do and what we are. </p><p>With so many streaming and video opportunities, nothing really holds us back but a cool tag and secure password. You want to do your own videos, streams, etc? The character is your avatar, the sets and costumes are made or purchased to your liking. In The Metaverse we are content, and create it, just like in the physical world. </p><p>Decide what you want to get across, whether you are a brand, a concept or an individual. The Metaverse is a malleable environment and will bend to your will. The other avatars, not so much unless what you are providing is fun, fresh and interesting.</p><p>Here are some ways to use The Metaverse as a Media Platform:</p><p></p><ul style="text-align: left;"><li>Stream live from your, or another avatars POV: Ask random avatars a question of the day.</li><li>Host a talk show with invited guests from around the world. All you have to do is make sure they can log in, sit down and talk.</li><li>Create a branded community and use the backdrop for a web series. Create a storyboard first of screenshots</li><li>Make a gameshow, open mic, debate etc with avatar audiences and film it.</li><li>Check out what <a href="https://www.linkedin.com/groups/12605389/" target="_blank">Metaverse Explorers</a> is doing in Party.Space. Pitch Nights which bring the community together around shared interests.</li></ul><div>In a terrific group run by the estimeable <a href="https://www.linkedin.com/in/rsikkema/" target="_blank">Remco Sikkema</a>, someone posted about a movie they saw recently. And I thought we should all pile into a metaverse and have a watch party, making comments aloud like <a href="https://en.wikipedia.org/wiki/Mystery_Science_Theater_3000" target="_blank">Mystery Science Theater 3000</a>. While I am a sit forward and engage kind of person, this is yet another way to encourage media in The Metaverse.</div><div><br /></div>The Metaverse is a media platform, it can stream live or pre-recorded video and events inside and / or outside that metaverse. We also can create that media and be the content within it. Let's make that meaningful and engaging.<p></p><p><i>If you have a question, send it to info@pookymedia.com with Metaquette in the subject line and it will be answered.</i></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-75648416286918992142023-01-04T20:20:00.016-05:002023-01-06T09:07:04.952-05:00Metaquette #UGC #Metaverse #MetaverseofPeople Q30<p><i><span style="font-size: x-small;"> Tips & Tricks for negotiating The metaverse with.....................Pooky Amsterdam</span></i></p><p><span style="font-size: x-small;"></span></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; font-style: italic; text-align: center;"><span style="font-size: x-small;"><br /></span></div><span style="font-size: x-small;"><br /><div class="separator" style="clear: both; font-style: italic; text-align: center;"><img border="0" data-original-height="512" data-original-width="1024" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqnSLn7zEGE-ynQE9I_tAPxaChC-3_xbLP2JejjsjDotGbh2MWg2GGLoY0KKLajAHgUZT7dqRh-lpxF_6QE2_VFCOShRIwnFZe4KKXxWJQZoAqY2WhfcNA6Oq89V06JUXQGsShu143iGyvDKtG4fNFFGyS7hOfusGvco5uikDqBsdorYvsVUq_aZ68/s320/Word%20Up%20Poster.jpg" width="320" /></div>Word-Up: a segment of The 1st Question where the panelists competed for best made up word.</span></div><p></p><p>I love the Metaverse. Discovering virtual worlds meant discovering a way to create content I wouldn't have been able to make elsewhere or otherwise. While I am not personally a creator of those virtual assets which are made with prims or scripts, they're essential for my use as producer and writer of Metaverse videos and real-time game shows. I also collaborate with people I know from the Metaverse. We all work to our strengths. All of us were drawn to becoming an avatar, and we found fulfillment with our new abilities there. With resources we couldn't find elsewhere. We need to find where people get their enjoyment being in the Metaverse.</p><p><b>Q: What do people want out of The Metaverse?</b></p><p> I think to answer this question, we should think of what people want to put into the Metaverse, and spend time with. What brings us joy? What brings us bliss? Just like on Earth, where we work on projects and hobbies which bring us the happiness of creation. Can we realize feelings of productivity, humor and the best we are capable of in a virtual world? </p><p>If we have a hand in creating what that is, then yes.</p><p>The Metaverse now is a shiny place, it sure looks good, and interesting! There are places to go and hang-out which are slick looking, wonderfully bright and well-designed, but often empty after the main event. I understand that AI might be populating these places soon but I wouldn't mind, for example, a cafe I could enter in Spatial, which had a real world physical outpost. Wouldn't it be cool for a coffee chain to have a virtual place and in their physical stores had some kind of way for customers to log into the virtual one? Even through a default branded avatar. This would build an almost constant presence for the cafe too, and one that might be 24/7 in it's persistency. Up all night? Well it is caffeine fueled!!</p><p>What do we want out of the Metaverse? </p><p>What do we want can also mean what do we want to do there? Creator tools are really important. A hired Unity developer makes a ton of stuff yet there is a look which creates a sameness to the landscape. When more people can make their own digital things, then walking through the Metaverse has the feel of the hands of many. Hiring someone, or "someones," could be the only way to get started, but don't we want to build worlds where we, the end users can also become involved with creating assets for the platform? Isn't that what the company would want too? The Metaverse must have content.</p><p>Isn't it preferable to have a user base so involved that it's working on creating all kinds of items for their fellow denizens of whichever world they were in to use? Is your Metaverse just a place to pass through and look, or kind of shop? Or does it offer a way for people to work on things, work on something fun in your world because they want to? Are there appealing Calls-To-Action anywhere beyond an NFT or XR code? For many, the Metaverse is elective, time not binge-watching or doing the laundry.</p><p>Love fashion? There should be a fashionista hangout in The Metaverse where you can show off your latest great creation, or purchase. I hate being in the metaverse all dressed up with nowhere to teleport. Want a place to virtually swan around in, and maybe run into other people in the Fashion biz. Sports? Music? Wine? What kind? A Metaverse must let their users create groups, with the ability to invite people into them. Groups build community too.</p><p>Want to offer your interest set to others? Want to learn? There should be some kind of Message Board for people to post their skills if they are looking for a fun project to work on. Maybe a musician can work on a theme song for something or a music venue needs a musician? UGC is one of the strongest pulls to any of the incredibly successful social media platforms out there now. <a href="https://variety.com/2022/digital/news/cta-user-generated-content-study-1235146175/#!" target="_blank">We love it.</a></p><p>While you can't cook food you can actually eat yet in VR, XR or the Metaverse, if you liked French seafood wouldn't it be great if there was a wonderful real little restaurant off the coast of Montpelier, and the owner had a cool virtual restaurant to hang out in? Fruit de mer foodies from all over the world could talk about recipes they wanted to try, or were trying. The Chef could have an AMA. People would bond over their shared passion, talking about their travels to great seafood experiences, sharing media and discussing how to aid the oceans health. What happens? A fan base for the restaurant, bonding experience, something fun to relate to and a place where other people talk about cuisine you love. </p><p>You dont even have to leave your pajamas, but it does seem a perfect opportunity for a travel agent to visit. Buying the trip to that restaurant in France and booking it in The Metaverse? Why not? If the coin is one both parties are willing to trade in? And the platform gets a small currency transaction fee. </p><p>The UGC becomes part of what people come to your Metaverse for. Giving tools to your user base to create programs looks like a huge benefit. I created two shows, 20 people could create how many more? Buzzers and game boards should be accessible as content, or some kind or adaptable User Interface. Allow the program creators to have a commercial interest in their own enterprise as that will also encourage content. A program can have sponsors and physical world connection to prizes. Being an avatar in a game in The Metaverse means you have a presence, you are not just a data point voting for a winner. It is a higher level of being there.</p><p>People in the Metaverse should be able to create their own programs that other people take part of either as panel or audience. The Metaverse is even more than a place to watch a show or video, it should be a place to create original content. Plus the results can be filmed with in-Metaverse tools and shared. The Metaverse could host avatar based content which also acts like soft advertising for The Metaverse. It becomes an ecosystem. </p><p>FaceBook, YouTube, Instagram and other social media channels all have users uploading content. They are huge because of UGC. What other people can produce is exciting, we have to give people a way to make their content, whether film, texture or thing. The Metaverse has the ability to become a place where people go to see what other people have created, and take part in it. The Metaverse has to encourage engagement where people want to spend time as their avatar, doing things only the avatar can do, with other people whom they meet only because they are an avatar. </p><p>Somethings happen more organically, like someone setting up a weekly recurring poetry slam where people can hang their own poems on the wall, drop in, always open and get to know one another. Other things need planning, pre-production, sound checks and some guarantee of an audience, like a game show with a script, host, panel and studio audience. Doing both of those changed my life, and my name.</p><p>There is a Euphoria that comes over us when we surf the Internet, our dopamine is released, we love being online. Being in The Metaverse should be part of that lift, that feeling of accomplishment, of engagement, of surprise and pleasure. We all know what businesses want, to make sales, improve workflow and seem cool. What people want is what the Metaverse will evolve into, and those that give folks the ability to make their dreams come true will prosper.</p><p><i>If you have a question, please email info@pookymedia.com with Metaquette in the subject matter and it will be answered.</i></p><p><br /></p><p>.</p><p><br /></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-53481193015856723242022-12-28T12:17:00.008-05:002022-12-29T00:40:02.391-05:00Metaquette #Metaverse #MetaverseNewYear #Predictions2023 #2023 Q29<p><i><span style="font-size: x-small;"> Tips & Tricks for negotiating The Metaverse with..........Pooky Amsterdam</span></i></p><p><i></i></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS984Rd9rnEqD0wnSlTy0yi4tXFvbMoj8mEDVSAB3BNiNN_ys8Y8PUyOID5BVTipHrmfoamFE7--tcVdLgfrvLfidoqFwee2gdxR33vpnFXUcN2TqD1wFK0cAHV6T0qwMTLTM6ZeZZCvAE-3QRMv80lD3mk-KdwR1rU0Wnl0KnqA3HejS_OMDYKbMN/s1072/Metaquette%2030.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1072" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS984Rd9rnEqD0wnSlTy0yi4tXFvbMoj8mEDVSAB3BNiNN_ys8Y8PUyOID5BVTipHrmfoamFE7--tcVdLgfrvLfidoqFwee2gdxR33vpnFXUcN2TqD1wFK0cAHV6T0qwMTLTM6ZeZZCvAE-3QRMv80lD3mk-KdwR1rU0Wnl0KnqA3HejS_OMDYKbMN/s320/Metaquette%2030.png" width="320" /></a></i></div><i><br /><span style="font-size: x-small;"><br /></span></i><p></p><p>Happy MetaVerse New Year to ALL! Many people have launched themselves into these great worlds where we all log in equally. It is known as The Metaverse. Which will stick and who will perish as platforms compete for end users and brands want to use them for sales and recognition? What will our understanding of "do anything / be anything" look like even one short year from now? How many hours will people give to their virtual lives? As I have mentioned before, what one does becomes imperative for time is the new currency. Where and how we spend it in The Metaverse determines commitment, and The Metaverse needs dedicated users to flourish. An end of the year musing........</p><p><b>Q: Can AI help humans become better people in The Metaverse?</b></p><p>The growth of AI along with these newish platforms gives way to potential collaboration. Not a big leap to imagine worlds populated by AI to give a feeling of there being "others" in the Metaverse, no one wants to hang out in a virtual wasteland no matter how pretty. Instead of "salesbots" though, maybe we need redeeming robots whose companionship delivers more than a temporary cure for loneliness. Maybe AI could create fun challenges which deliver attitude hacks, encouraging us and rewarding us for good behavior.</p><p>We as a species might not be yet ready for an app which tells us when we are being obnoxious, rude or self-absorbed in the extreme, but how about a friendly Metaverse bot who would give guidance and solace when we box ourselves into emotional corners we can't get out of? Or help with anger management? Could an AI give us emotional support, in the way that a dog, cat or pig does in real life? And better yet, as AI can speak and communicate in ways that animals can't. (That interface is still being created for animal / human verbal exchange, for those brave enough to want to know what their dog really thinks of them.)</p><p>How could this work? Moving through the Metaverse, interacting with different situations, the AI could ask questions about how one is feeling, and why. Even asking at what point the human could be inclined to be more understanding, or even kind? Then rewards would be given, perhaps of extra time, with the AI, if the person wanted level up, and learn how to be more compassionate too. Could the AI train the human to not be offended so easily? To have empathy for those in less financially secure places? To give bonuses for the balm of humor, which connects people? Nobody is perfect, but we can program AI to be attentive to our mindsets, which also affect our sentiments, and how we see the world. For we see the world not as it is, but as we are. I asked <a href="https://chat.openai.com/chat" target="_blank">ChatGPT</a> How AI can help people become better humans, and this is the response I received....</p><p>"AI has the potential to help people improve their skills and capabilities in various ways, but it is important to recognize that AI is just a tool and cannot replace the value of human compassion, empathy and ethical decision-making."</p><p>If AI could assist us by helping us play the better human game, that might be a big step. Beyond absolute truth, or falsehood, there lies doing what is morally imperative. As we enter this potentially wonderful new year, what kind of people do we want to be, not what toys do we want to own. Can AI help us find what is of greater value in terms of quality, over quantity? We have enough of the Sam Bankman-Frieds of the world whose overwhelming value to society was determined by their net worth, and how much they could "make" us. Does collecting wisdom and actionable knowledge within a game as valuable to collecting gems or weapons? </p><p>Seems to me there is a huge niche to be filled in the compassion, empathy and moral decision-making areas of our lives. Maybe there is an app for that, there certainly is a need.</p><p><i>If you have a question please email info@pookymedia.com and put Metaquette in the Subject, it will be answered!</i></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-18186029444636710832022-12-15T20:53:00.005-05:002022-12-15T21:35:56.385-05:00Metaquette #VIrtualTV #CommercialTelevision #Television #Entertainment #metaverse #MetaverseTV Q28 <div><i><span style="font-size: x-small;">Tips & Tricks for negotiating The Metaverse with......................Pooky Amsterdam</span></i></div><div><br /></div>A Post from the Past. As we wrap up 2022, it is interesting to look back into our archives for potential grail. This was written over 10 years ago by an incredible scholar <a href="https://www.dom.edu/sites/default/files/cv/CarrieLynn_Reinhard_CV.pdf" target="_blank">CarrieLynn D. Reinhard</a> with whom I have co-authored papers on Television in the Metaverse. <div>Entertainment is one of this spaces big offerings, and how we utilize The Metaverse will change the landscape.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4AKzD8jvnXsSSXjdyGqsyfQ-h2WPhxzLMFbim8WKjYYfvsUabk2g-7kjuX3tuwXHu1N0fSz4zIkRivVQTF6UtyTVllKaqIsT3InUp4gBZOKnoiTAIuFH_mUdJQ2ALJUL2A2l_REzHrMcv_H4p1Tp1jGzLyB26-pko7u64iP_0670cmAGmplVtgEMl/s3522/Metaquette%20Q28.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2007" data-original-width="3522" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4AKzD8jvnXsSSXjdyGqsyfQ-h2WPhxzLMFbim8WKjYYfvsUabk2g-7kjuX3tuwXHu1N0fSz4zIkRivVQTF6UtyTVllKaqIsT3InUp4gBZOKnoiTAIuFH_mUdJQ2ALJUL2A2l_REzHrMcv_H4p1Tp1jGzLyB26-pko7u64iP_0670cmAGmplVtgEMl/s320/Metaquette%20Q28.png" width="320" /></a></div><div style="text-align: center;"><a href="https://www.youtube.com/watch?v=KdSYMNyDKnk&list=PL59E0795D729857E3" target="_blank">Time Travelers - Baby Universe Episode 6</a></div><div style="text-align: center;"><br /></div><div><br /></div><div><b>Q: How will Virtual World TV in the Metaverse change and challenge Commercial Television?</b><br />
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(Originally published April 19, 2013 by CarrieLynn D. Reinhard in Scholarly Musing.)<br />
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Tonight I attended a lecture by <a href="http://www.sutjhally.com/">Sut Jhally</a>, media and culture critic, on television that was sponsored by <a href="https://www.cuchicago.edu/" target="_blank">Concordia University</a> and <a href="https://www.dom.edu/" target="_blank">Dominican University</a>. Dr. Jhally may be most known for his <a href="https://www.mediaed.org/" target="_blank">Media Education Foundation</a> videos, such as Tough Guise and Dreamworlds, that work to critically analyze the media messages and industries that populate and permeate our pop culture and mass society. He spoke to the largely undergraduate student audience about the need to understand the profit-driven logic of a commercial media industry, like television in the United States, to understand the messages produced through such media and our relationship to the messages and the media.<br />
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Jhally made the argument that we are currently in a situation where the predominance of advertising, that which fuels commercial television, is akin to the virtual reality construct of The Matrix in the film trilogy of the same name. Like those humans being used as batteries by the robots, we television viewers are active laborers in our living rooms, producing for the commercial television industry through our attending to advertisements. It is through our laboring by watching ads that the television networks can sell airtime to advertisers and thus make a profit from producing television.<br />
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To Jhally, we are labor for the media industry, who capitalize on our labor by selling it to advertisers, and then we are paid for our labor by the television shows the media industry produces for us to enjoy. He argued that media systems are defined by what they take from us, which is our productivity.<br />
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But then does that mean we are defined by how we produce for the system? Do we not have the choice of whether to propagate or resist through our actions? Currently, for Jhally, our only role within the system is to be as products and not producers. While we may labor, our labor is what is produced; it is our product, and it is sold to the advertisers. Television sells to the advertisers our watching: we are not creating anything to sell except through our act of watching. We are, as Dallas Smythe put it, “audience-as-commodity”, or the newer version “audience-as-transmitter“. And as long as we continue to watch that which we enjoy without critiquing and challenging our relationship to television, then we will continue to be in The Matrix, receiving programming that cares little for our well-being and that may reflect a reality we do not want.<br />
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It’s why, after awhile, all of television starts to look the same…<br />
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Now, he and I both agree that new technologies make the media industry freak out and readjust their practices in order to maintain the logic of their system, i.e. their control over the means by which they generate profit. The television industry has had to adjust to remote controls, VCRs, DVRs, online streaming, and <a href="https://www.academia.edu/370510/Discourse_Swings_In_Understanding_Audiences_Case_Studies_on_Hollywoods_Cooptation_of_Audience_Activity_s_As_Emergent_Discourse" target="_blank">fan activities</a>.<br />
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And now we get to why I am bringing up Jhally’s lecture on this blog. This blog is dedicated to the discussion of television production in the virtual world Second Life. Here we are dealing with a new technology — the social medium of virtual worlds — that in some ways the television industry has toyed with for marketing purposes only, bringing Heroes into Habbo or The Office into Second Life. The industry has had little consideration of this medium as a potential source for distribution and exhibition, let alone production, of television programming. Instead, individuals who could be considered amateurs or semi-professionals have taken up that aspect of the television industry, remediating aspects of the industry while forgoing the replication of other aspects.<br />
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So, then I ask you, could VWTV be the next challenge to the television industry? Another potential “freak out”?<br />
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Jhally argued that we need to take back television through what he called a revolution on the factory floor, or our living rooms in which we are laborers for the industry. Could VWTV be this revolution?<br />
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With VWTV we are seeing the turn from consumers of television to producers of television, changing the productivity in relation to television. The VWTV producers are no longer merely the products of the television industry, attentive eyeballs to sell to advertisers. They are now producers within a television industry, with their labor resulting in a product that is television programming. Television programming is no longer just their wage for being “good viewers” who stomach commercials and product placement; it is their product, to do with as they please. VWTV allows those who might have only been “audience-as-commodity” or “audience-as-transmitter” to truly become “audience-as-agent” by becoming prosumers.<br />
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So when Jhally asked how do we make the system more democratic and bring in more voices — well, I thought to myself, perhaps with VWTV. If you want more cultural participation, then what better place to start looking than a participatory culture built within the social medium that is a whole new world, a virtual world.</div><div><br /></div><div>Or, if I might add.......in the Metaverse.<br /><br /></div></div><div><i>If you have a question, please email info@pookymedia.com with Metaquette in the subject line and it will be answered.</i></div>Pooky Amsterdamhttp://www.blogger.com/profile/06148300159339851110noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-85931664185657401692022-12-07T18:09:00.014-05:002022-12-08T12:41:55.106-05:00Metaquette #Metaverse #VirtualDebate #AI #Humans #Competition #Debatable Q27<p> </p><p><i><span style="font-size: x-small;">Tips & Tricks for negotiating the Metaverse with.................Pooky Amsterdam</span></i></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-Lng9MGjgLGWtROfddsnNu_75pgmi_83FdJdtzGn4flbjxpTWYz3QeOqxhSloB3XnMh_wRzMzXfV5Izh1hOSmMaUEqS8hmMOEYIoLcF0A2Gu-f8HjEXXZbpFzA1C8t54gtCmuJjUSvNLoD3rOEX-FYRgSbqHvahvmnrBCj1EDCZQzY-rKwkY6SILn/s206/0.%20Cover%20P4P.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="206" data-original-width="206" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-Lng9MGjgLGWtROfddsnNu_75pgmi_83FdJdtzGn4flbjxpTWYz3QeOqxhSloB3XnMh_wRzMzXfV5Izh1hOSmMaUEqS8hmMOEYIoLcF0A2Gu-f8HjEXXZbpFzA1C8t54gtCmuJjUSvNLoD3rOEX-FYRgSbqHvahvmnrBCj1EDCZQzY-rKwkY6SILn/s1600/0.%20Cover%20P4P.png" width="206" /></a></div><p>The image for this blog comes from a book I authored long ago yet was recently able to fully illustrate with the help of Mr. Gerald Terveen, someone I know from that megalith of our times known as Facebook. His use of the image -generating AI known as Mid-Journey, with prompts inspired by my old drawings with Platos words, produced these adorable pictures for my 18-word book called <a href="https://www.dropbox.com/scl/fo/ynxpyqow0mrc52m5wkyfg/h?dl=0&rlkey=jt9jw29rnlbnps0u4cq884py7" target="_blank">Plato For Preschoolers</a>, a chunky book attempt made years ago for young people fed up with train-plane-red-yellow-blue. Seeing my own daughter needing something else to wrap her young and formidable brain around brought me to this, but it lay waiting for 27 years, until Mid-Journey delivered what you will see if you click that link. For me, AI provided something great. It made me think, these images are from an entity which will never have children of its own, however these images are it's mind children!</p><p>And when I showed it to someone I highly respect, though I have never met her in real life either, her comment was thus: What will happen to artists? Will they be replaced in their jobs by this type of "fast food" in art? I found these questions so interesting and worthy of debate as we can't put the genie back in the bottle. Will AI inspire or discourage? And what better place to have a discussion on this than in the new virtual frontier? Because it's all about what you DO in The Metaverse, and this is interesting content.</p><p><b>Q: Is The Metaverse a good place to have a debate?</b></p><p>Yes for many reasons: It is easy to access; You can speak openly, good ideas are triggered by what others say; You can use media and/or URL's to support your opinions; the debate can take place in real time and it can also be streamed, recorded and broadcast. Right now there is no ongoing debate within the Metaverse, as people are too busy <a href="https://www.wsj.com/articles/two-insiders-debate-the-metaverse-11667138401" target="_blank">debating The Metaverse itself.</a></p><p>How could this be done?</p><p>The Metaverse would need to have communication, in either voice or chat, most of them do. </p><p>A place for the speakers to be able to talk without interruption, and for a limited amount of time.</p><p>Moderation tools would need to be in place, to move the debate along yes, but also if someone was disruptive; they could be banned instantly for griefing or rudeness.</p><p>There would need to be a prize for the winning team, perhaps, though any kind of voting system could record support for the Pros & Cons. Or there could be a judge.</p><p>And opening up Zoom, recording the screen where the Metaverse is playing out would be one great way to have film of this. Or livestream with YouTube. It is an exciting possibility, and one I'd be happy to explore with you, if you are interested, because this topic does interest me greatly, and we should ask, is this good or bad? We are human and can and need to talk about issues that concern us.</p><p>What if what you are doing can in no way outshine what a machine can do? I am not talking about the power of a Dyson vacuum cleaner, or the washing machine in your basement, but on artistic merit. Are people going to be still interested in creating excellent works of art in these days of <a href="https://www.firstpost.com/explainers/goblin-mode-what-does-oxfords-word-of-the-year-mean-11761731.html" target="_blank">Goblin Mode? </a></p><p>(Actually one of Oxford's new words of the year, the other being Metaverse, naturally!)</p><p>For everyone who fears that machines will become so talented that they replace the human desire to create, there are those who think AI is a font of inspiration and can help us achieve much more. Where and how can we have a real conversation about the pros and cons that face us in the now, and in the future? In the Metaverse we can express our fears and hopes on this topic in real time, with those who are probably vested in this more than the general population.</p><p>It isn't just imagery, but also writing as AI becomes so profoundly capable, humans remain profoundly predictable and increasingly there are more <a href="https://findnewai.com/ai-article-generators/" target="_blank">AI news article generators available</a>, because sometimes one wants to do a blog but doesn't have the mental or time bandwidth. AI can come up with seamless articles, movies and even animation made strictly with text to image. Even comedy, witness Botnik's funny bones(?) written about in an <a href="https://www.wired.com/story/botnik-ai-comedy-app/" target="_blank">article from 2017</a>. How about both? <a href="https://www.youtube.com/watch?v=pFFd14UJmMU" target="_blank">This movie</a> was 100% made with AI. Click <a href="https://www.youtube.com/watch?v=ajyL9FyN-pw&t" target="_blank">here</a> to see how it was done.</p><p>The new app which has everyone enthralled is <a href="https://news.artnet.com/art-world/lensa-ai-magic-avatars-prism-labs-2224239" target="_blank">Lensa</a> - we are visual creatures us humans, and somehow take great pleasure in seeing our own faces, and nothing like augmenting those for more beauty. We do it through cosmetic surgery, filters, make-up and a variety of ways. Now we have a new way, an it takes just moments, but the rise of it is sparking issues of creator rights. <a href="https://news.artnet.com/art-world/stable-diffusion-version-2-ai-generator-censorship-2220814" target="_blank">StableDiffusion</a> seems to have found a happier medium though.(Ah if only we were more concerned with the inside....but to date - there is no magical app for that!)</p><p>And check out what <a href="https://www.washingtonpost.com/world/2022/10/13/ai-da-robot-house-lords-meller/" target="_blank">AI-Da said</a> in November before The House of Lords...."AI poses a threat and an opportunity for creativity."</p><p>We know that AI can beat humans in chess, but we still play chess, we know that <a href="https://singularityhub.com/2022/12/05/deepminds-latest-ai-trounces-human-players-at-the-game-stratego" target="_blank">DeepMind can beat human Stratego players </a>, we still play Stratego. But those are games, what about ART? And deep in my mind I believe that Van Gogh would still have painted even if he could have prompted a machine to illustrate "Sunflowers" or "A Starry Night" because the human need to create, that is what we see in our minds eye and share it with other humans is too strong, and too much a part of us.</p><p>(I just wish someone would ask all this AI how to save the world, but we don't want a machine to tell us that, do we? We would rather figure it out on our own........right? And even as I get ready to post this article, I have to ask myself if an AI could have written this?)</p><p><i>If you have a question, please email info@pookymedia.com with the subject of Metaquette and it will be answered.</i></p><p><br /></p><p> </p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-15470986442673662392022-12-01T10:43:00.005-05:002022-12-01T17:30:53.165-05:00#Metaquette #VirtualSummit #WorldWeb3 #MetaConference #Metaverse Q26<p><i><span style="font-size: x-small;">Tips & Tricks for Negotiating The Metaverse with.................................Pooky Amsterdam</span></i></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfRNo0sBE01KOWWqboGx1ClQeF_dmR9E_eixnMSqL1n3Sng9OQsT6XKrdhrqmaqFYO9eEb7UCziToQ5rFwviJHXL2q_EFd_3-T2EwnhqEHFjyBhoqvpSmRvWyjg9mHkDbJ_uNe7EAOboX4C4_xTkExaLeluw5tPkM5vvcjnYT2Yk8EjT-lqdDGrmtT/s1098/Metaquette%2026.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1041" data-original-width="1098" height="303" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfRNo0sBE01KOWWqboGx1ClQeF_dmR9E_eixnMSqL1n3Sng9OQsT6XKrdhrqmaqFYO9eEb7UCziToQ5rFwviJHXL2q_EFd_3-T2EwnhqEHFjyBhoqvpSmRvWyjg9mHkDbJ_uNe7EAOboX4C4_xTkExaLeluw5tPkM5vvcjnYT2Yk8EjT-lqdDGrmtT/s320/Metaquette%2026.png" width="320" /></a></div><div style="text-align: center;">WorldWeb3Summit 2022</div><div class="page" title="Page 6">
</div><p>While The Metaverse has exploded, with seemingly daily <a href="https://www.linkedin.com/video/event/urn:li:ugcPost:6996103375306039296/" target="_blank">zoomings</a> about this verse or that verse, <a href="https://www.thevrara.com/podcast-posts/adrian-moise-aequilibrium" target="_blank">podcasts </a>appearing in proliferation and <a href="https://www.openmetaverseconf.com/" target="_blank">truly important conferences</a> to attend, the best place to have a summit about The Metaverse, might actually be within one. Proof of concept is made in the doing & seeing more often than not. On a riff of the old parable....You can tell someone about The Metaverse, but if you can show them how to use it they will be able to enter themselves....and grow.</p><p>
<br /></p><div class="page" title="Page 6">
</div><p><b>Q: How effective is The Metaverse for large scale meeting with many speakers?</b></p><p><br /></p><p>It can be extremely effective as the Cause for being in The Metaverse is met with the Effect of gaining information, connection and ground in your chosen area. And sometimes even more importantly, finding inspiration and that missing link you needed. We gain this by exposure to others in the interesting tangential organizations of this space, sometimes quite by chance. There is a great chemistry in The Metaverse, it's place for networking yet on an Epic scale, because materials are available which can enlighten and ignite some genius moments. The ultimate Virtual Water cooler, where proximity to all is all plus there are all kinds of different people, talking about all kinds of fascinating processes. Business be happening here. </p><p>Last week, as this blog would have mentioned, there was a conference I spoke at. <a href="https://www.linkedin.com/feed/update/urn:li:activity:7002542991005343744/" target="_blank">WorldWeb3Summit 2022</a> gave evidence that the virtual look and feel gives weight to hosting in The Metaverse. Businesses had their speakers as well as a metaphysical presence whose outposts <a href="https://www.spatial.io/s/ACAMAR-WEB3-634fbad532ce110001e7927b?share=2732316192933626357" target="_blank">still remain in Spatial</a>. Speakers represented experienced next wave Metazens on the newer skill sets needed. Diego DuPont, the organizer provided great feedback as well. Content highlights also provided by the organizer included some interesting numbers. </p><p>There were about 4,000 people between Spatial andAnchar's construction of Earth, for 26 speakers, 28 session, 47 Exhibitors and over 9,000 booth visits which averaged almost 200 per exhibitor. The Summit was well hooked up with Eventbrite, Voila Events and first class European design teams. There were almost a thousand live avatar driven attendees. And although the numbers might not seem like a lot, and marketing / influencers are an important next step, but this has to begin on an approachable scale, so we can learn and build. For that, the Summit was a great success.</p><p>There is also a charitable alliance here, which gives another dimension ot how important these conferences can be. Not only in reducing carbon footprint and time / expense associated with travel, but in raising awareness and money for worthy causes, such as this <a href="https://www.linkedin.com/feed/update/urn:li:activity:7001569541067579392/" target="_blank">education initiative in Gambia</a> with the goal of helping millions of children get the computer skills they need.</p><p>Right now it takes nerves of steel to put together a 6 day long Metaverse Summit with 26 Speakers and 28 Sessions. This was a live event, one cannot pull this off in The Metaverse without sufficient passion, knowledge and patience too. It was made of so many moving parts, it takes a lot and <a href="https://www.linkedin.com/feed/update/urn:li:activity:7004042397261131777/" target="_blank">team Diego</a> really pulled it off. With some log in difficulties the first day, it is really necessary to have lots of technical support, and they did. The audience wants ease of movement, the Speakers want connections to audience, Steamyard got very favorable reviews, 50% wanted the Summit twice a year, 43% wanted it annually. A successful conference means everyone wants to return and over 90% did. </p><p>Meetings, Conferences, Summits, Retreats and more represent an organic growth movement for those of us who love The Metaverse both wanting, and needing to meet there. You need real experience to pull it off. </p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-18127416537139535432022-11-16T09:42:00.009-05:002022-11-16T11:41:20.592-05:00Mettaquette #Future #WorldWeb3Summit #virtualreality #Augmentedreality #web3education #blockchain #Metaverse Q25<p><i> Tips & Tricks for negotiating The Metaverse with.....Pooky Amsterdam</i></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjXksHJ9pNIfDiQfJyuUzXAitYFMpiSRnFVTvPLuuzPJUALnqxO0yoet3cV5eTPSNr55k-uNdrIbhkna0MNjHLW8Cky6038ZVuZbSFnz9UvoVfMnLJ-N2D3vFMGTh9V3dEKAKlqm-m6LKhPr75UQnbiRHG8Uo-jmubS6mXRu_guDKWFqjVxD_6pvzo/s2883/Pooky%20at%20world%20web3%20summit.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1614" data-original-width="2883" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjXksHJ9pNIfDiQfJyuUzXAitYFMpiSRnFVTvPLuuzPJUALnqxO0yoet3cV5eTPSNr55k-uNdrIbhkna0MNjHLW8Cky6038ZVuZbSFnz9UvoVfMnLJ-N2D3vFMGTh9V3dEKAKlqm-m6LKhPr75UQnbiRHG8Uo-jmubS6mXRu_guDKWFqjVxD_6pvzo/s320/Pooky%20at%20world%20web3%20summit.png" width="320" /></a></div><br /><p><br /></p><p>When people from all over the world get together and share insights, it is a summit worthy of success, and it is honor for me to be there. According to <a href="https://www.linkedin.com/in/diego-j-m-dupont-773b6852/" target="_blank">Diego Dupont</a>, who has put this magnificent talk together ></p><p><b>Q25: What exciting speakers are coming to the Metaverse?</b></p><p>" The World Web3 Summit 2022 (an organization of Fairtual Technologies BV, Fairtual France SARL in cooperation with XPLRR and Voila) is fast approaching. Just 6 more days and we're off and running!</p><p>30 International speakers from all over the world, more than 50 exhibitors and interconnected metaverse environments, the launch of the METAMUSEUM penthouse (Built by Threedee World and Joynus Online and hosted in Spatial) The launch of the Joynus Online Penthouse (Built by our friends at Exclusible and also hosted in Spatial)</p><p>You can find out what all there is to experience, the whole speaker program and especially how this event works and is put together via this link below:</p><p class="p1" style="font-family: Helvetica; font-size: 14px; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal; margin: 0px;"><u><a href="https://threedee.world/ww3s-user-guide/" style="background-color: black;" target="_blank">World Wide summit users guide</a></u></p><p class="p1" style="font-family: Helvetica; font-size: 14px; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal; margin: 0px;"><span style="background-color: black;"><br /></span></p><p class="p1" style="font-family: Helvetica; font-size: 14px; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal; margin: 0px;"><span style="background-color: black;">Register to attend RWorld Web3 Summit FREE</span></p><p class="p1" style="font-family: Helvetica; font-size: 14px; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal; margin: 0px;"><span style="background-color: black;"><br /></span></p><p class="p1" style="font-family: Helvetica; font-size: 14px; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal; margin: 0px;"><a href="https://threedee.world/ww3-summit-visitors/" style="background-color: black;" target="_blank">Registration link</a></p><p>My talk will be focused on Game Shows In The Metaverse which bring together people through engaging relevant activities, that are memorable, promote stickiness and are tremendous fun!</p><p>Here is a full list of the speakers</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsCXcUdJsmbGct8GIaI_3cIAycUuS1PPI1SlafwA3ZLWJg-THyiXC_A1pd7tSqLDigcytHITRfnTr-JVwQD-gnK5gYZlyOr_v6CdtAPmVX8d8f-u9oBztNX7Ycl4p2q_1xB7kv_RRdaGlCm4urXLc0Ugg2u8JfTma-7hNWVMqD0pFzC4Fhc_bstbON/s2883/List%20of%20speakers%20world%20web3%20summit.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1614" data-original-width="2883" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsCXcUdJsmbGct8GIaI_3cIAycUuS1PPI1SlafwA3ZLWJg-THyiXC_A1pd7tSqLDigcytHITRfnTr-JVwQD-gnK5gYZlyOr_v6CdtAPmVX8d8f-u9oBztNX7Ycl4p2q_1xB7kv_RRdaGlCm4urXLc0Ugg2u8JfTma-7hNWVMqD0pFzC4Fhc_bstbON/s320/List%20of%20speakers%20world%20web3%20summit.png" width="320" /></a></div><p>And I will see you there, lots of film clips, screenshots and excitement from the headiness of Viewer Log In Entertainment! Be Live Be There Be...of The Metaverse!</p><p><br /></p><p><i>If you have a question please send it to info@pookymedia.com with Metaquette in the subject line and it will be answered.</i></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-80115911519240938722022-11-10T08:59:00.009-05:002022-11-11T19:22:23.597-05:00Metaquette #VirtualFashion #AvatarFashion #FashionInTheMetaverse #Metaverse Q24<p><i>Tips & tricks for negotiating The Metaverse with.................Pooky Amsterdam</i></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-5sWylYrGcBARs7pdx4HFXb8GxkOraZt1rqRiNWn7k17Cld-EqLVCbVIgqI0kP4sxycRhyxi0dXJkjmGIWLELV2NkK2EczSNv1iRqluwt5dDKoubNpPwKBDiXD-qFLgZepvBvWUN_aLRapQnhLnNIv8OAp_hNSoEgwYc3ODSDuLmKL2atoqtdYLbJ/s2500/Fashion%2010%20wide%20new.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2500" data-original-width="2500" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-5sWylYrGcBARs7pdx4HFXb8GxkOraZt1rqRiNWn7k17Cld-EqLVCbVIgqI0kP4sxycRhyxi0dXJkjmGIWLELV2NkK2EczSNv1iRqluwt5dDKoubNpPwKBDiXD-qFLgZepvBvWUN_aLRapQnhLnNIv8OAp_hNSoEgwYc3ODSDuLmKL2atoqtdYLbJ/s320/Fashion%2010%20wide%20new.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">All dressed up and no place to go?</div></div><p> Continuing with the trend of predictions from last week, let's look at websites which might be coming to a browser near you. There are going to be new ways of engaging the BIG 5 Killer Apps for business in The Metaverse which are:</p><p>Music, Data, Fashion, Fitness and Gaming. </p><p>Let's take Fashion this week and look at a future site that is going to pop up around wearables.</p><p><b>Q24: What kind of new Fashion websites are going to materialize to serve The Metaverse?</b></p><p><br /></p><p>As the Metaratti hops into the digital world, there will be events and places to go. What to wear is becoming bigger and bigger, more importantly, the crossover between virtual wear and physical wear is happening! The Looks, the Hair, The Shoes, all to die for. Yet when you are wearing an ultimate version of Outfit Nirvana, where are you going to post it, so more than just you and your screen shot selfie can enjoy it? Where are you going to go with it for maximum effect? Where can people find out how fashionable a digital persona you have?</p><p>Yes there are picture hosting platforms, but somewhere better, more targeted, where other well-dressed people can see you are one of the fashionable elite. Where others can appreciate the care you took in creating this stunning virtual outfit. And one place where you could see theirs too, even ranking them.</p><p>There will be a need to solve the "all dressed up and nowhere to go" problem The Metaverse has. What if there are only a handful of people on the grid, and you need applause? This new site will transcend that and make what you wearing a fashion moment worth sharing!</p><p><b>BestDressedAvatar.com </b>will be The Place to post, of course! The website (under construction soon) will feature a gallery of pictures uploaded by anyone from any platform, and what is even better is that members of the site get to vote on the annual International Best Dressed Avatar list. </p><p>The broadcast gala at the end of the year, awards The Metaverses Best Dressed Avatar and the winner will show off their outfit creations by modeling them out of their inventory just for the occasion. Judged in separate categories like evening wear, sci-fi, casual or sport and swimsuit, it becomes a fashion event for major brands, a kind of MET Gala of the Metaverse.With prizes, notoriety, bragging rights and more! Perhaps collaboration with a major fashion house, having physical garments that you help design or inspire and that collaboration results in IRL$$$.</p><p>It is coming, look your best!</p><p><i>If you have a question send an email to info@Pookymedia.com and it will be answered.</i></p><p><b><br /></b></p><p><b><br /></b></p><p><b><br /></b></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-20903304112441952592022-11-03T00:06:00.001-04:002022-11-03T00:16:55.211-04:00Metaquette #Metaverse #FutureofTheMetaverse #Predictions #Metaverse2023 Q23<p><i>Tips & Tricks for negotiating The Metaverse with........Pooky Amsterdam </i></p><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjphEgU-FluIryjC631FM15Q9bazM5NmzVwGa1Rw8b4brpGcmA6RPLDcIN1TUqyMqfp8tM6Cjph4uL5HpuginOiyI35XrAovH_7Agv8_gGRm7xJvqkx5n2kuUTG3KqVKZQwtX0_r2OX42jnw8SFA57i7ypcbvS6FrdbWaf36y90hiwZBoL_AYRlVZTb" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="730" data-original-width="1215" height="192" src="https://blogger.googleusercontent.com/img/a/AVvXsEjphEgU-FluIryjC631FM15Q9bazM5NmzVwGa1Rw8b4brpGcmA6RPLDcIN1TUqyMqfp8tM6Cjph4uL5HpuginOiyI35XrAovH_7Agv8_gGRm7xJvqkx5n2kuUTG3KqVKZQwtX0_r2OX42jnw8SFA57i7ypcbvS6FrdbWaf36y90hiwZBoL_AYRlVZTb" width="320" /></a></div><br /><br /><br /><p></p><p><br /></p><p>The Metaverse is here today! As many battle it out, like the giant Horizon World, which has been knocked for a loop in the first round while Roblox roared with big brands, Fortnite jumped in with Ralph Lauren! At Decentraland there's a party and virtual Cuervo. This week. </p><p>The (Re-)Birth of The Metaverse is still young, so while many are finding their legs...there is a future which will evolve in its own way. How things look will be different in a year or so. As companies and those behind the various Metaverses debate how to get users to return and business to prosper, I shall look into the future for new ideas in these new lands.</p><p><br /></p><p><b>Q: With the New Year upcoming, can you make any predictions as to what might be going on in the Metaverse of the future?</b></p><p><br /></p><p>Many people think the Metaverse is the future and if billions of dollars are right, it will be. What kinds of services will we see? There are new needs to be met with a focus on how to maximize the User Experience and Profits.</p><p>A few predictions:</p><p>1) Digital Life Insurance -</p><p>You spend hours and real world money in the Metaverse, whether building an inventory, NFT collection or virtual real estate, all of those things would be insured in the physical world, why not for the Metaverse? While you can't insure against electricity coming to an end, you should be able to cover for loss of items due to hacking, theft or even the termination of the platform for whatever reason. Everyone has virtual assets in some persistent form or other with this looking to increase, providing insurance for our virtual goods either through backup servers, separate computer or USB stick is important. </p><p>2) Metaverse Travel Agents -</p><p>There is so much going on in The Metaverse, where do you spend your quality time? There is a need for a director of digital spaces when you need a place to go, one stop shopping for a schedule. Do you want a concert, a movie, play, comedy night, or talk show? Going on a date with yourself to check out what's happening, or taking a friend with you, you need some calendar scheduling for dates, times and something else. You have to make sure you have all those Metaverses installed and are up to date with the UI which leads to...</p><p>3) Avatar Concierge Services</p><p>There are lots of places to go, say you just want to enter The Metaverse as a cool avatar in the hottest place on the platform, with a functional inventory and coin of the realm to spend. Would you pay for that? For all that to be set up, per your notes to the concierge who will be delivering a name and password? This is a niche business, but it has applications beyond just you if you dont have the time to go through the set-up. Let's say you need to bring in an investor, or someone you want to impress: making them an avatar which logs into the space is an easy way of getting them in your room. The Concierge can also zoom, and through shared screens shepard you/them into the new platform until you are comfortable.This service provides as smooth an entry possible minimizing awkwardness.</p><div>4) Fashion Breedables</div><div><br /></div><div>Buy a skirt and shirt put them in your inventory, press activate et voila you have a Jacket! Introducing breedable clothing. Hate to fumble around with what kind of bottoms go with your top? Hoodie + Sneakers = new pair of fantastic digital jeans on your app. When inventory can randomize new clothing based on a brand, look, trend or color, you will want to return to see what new outfit has been generated for you! Accessories too with an extra amount of coin. Here AI is going to really kick in for a lot of fun extras.</div><p>5) Metaverse Entertainment Channel</p><p>The Metaverse is not only a place to go, it begins to be the background of our stories upon entering. Within this population are people who will want to film and also produce content for filming. Something I was very impressed with was the <a href="https://en.help.roblox.com/hc/en-us/articles/360026092011-Roblox-Video-Stars-Program" target="_blank">Roblox Video Stars</a> program. Metaverses can attract users with a channel of quality video. In the bid to create legitimate reason to go to XYZ Metaverse, think of how a network that broadcasts news, events, interviews, puzzle solving, et al would be a showcase for different Metaverses. As CableTV has multiple channels, MEC would be open to programming produced in a Metaverse or Virtual World platform. This is User Created Content curated to show the best.</p><p>6) Metaverse Game Show Network </p><p>This is my dream, to have viewer log-in entertainment, and people playing along in game shows, with the chance to become a contestant from the privacy of their living room. No more mere data-point vote for a singer during a TV show, but a true participant through avatar presence. Daily shows offer a quick trip into the Metaverse like a Dinner Dash experience with prizes while more extended Role Play games can be saved and go on for weeks. <i>A</i>ll build community, offer branding, sponsorship and product placement opportunities, plus the shows can be streamed live allowing feedback and comments. All to be found in the regular weekly schedule, MGSN guide.</p><p>Cost associated with producing a show like this are low, if you're interested, let's talk.</p><div><i>If you have a question, send an email to info@pookymedia.com with Metaquette in the subject and it will be answered</i></div><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-43110576448459378962022-10-20T19:13:00.002-04:002022-10-20T19:24:28.660-04:00Metaquette #VirtualArt #Virtualcraft #MachineMade #AI #Midjourney #DALLE Q22<p>Tips & tricks for negotiating The Metaverse with...... Pooky Amsterdam</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOaqBXdeU-ElaMuyN9x0POUDdUXGB2WB1cZK_La6D3imCK8t6a7ce2Q5c0x4Jh7RF0HRqQSfHh6BC9wffa_pTCYjnFVXz8bQIz29y_iqd11I4-N6JEil2lWSH8Ag7LnfKFV7B7-IgTSCAtaBzLRgJYKabCqp9ZxjMOrlvUxyaGvETBTGGj2nfMGuh7/s1126/Metaqutte%20q22.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="834" data-original-width="1126" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOaqBXdeU-ElaMuyN9x0POUDdUXGB2WB1cZK_La6D3imCK8t6a7ce2Q5c0x4Jh7RF0HRqQSfHh6BC9wffa_pTCYjnFVXz8bQIz29y_iqd11I4-N6JEil2lWSH8Ag7LnfKFV7B7-IgTSCAtaBzLRgJYKabCqp9ZxjMOrlvUxyaGvETBTGGj2nfMGuh7/s320/Metaqutte%20q22.png" width="320" /></a></div><br /><p><br /></p><p>We are on the cusp of turning over greater and greater art creation to AI: from illustration to million dollar NFT images, the latter generated using different algorithms, instead of hand skills. It's everywhere. Humans have created works of art with their hands for hundreds of thousands of years, using craft to enrich and enliven our environs with materials we choose to work with to make beautiful things. While the electronic medium is not quite paint, thread or glass beads, it is profound enough to allow all who use it a chance to hone their skills in their chosen areas of computercraft.</p><p><b>Q: With so much being created in The Metaverse with AI, will people still make things with their hands?</b></p><p>Craft is an intimate working overtime in a medium which improves on the quality of what is being made. Computercraft uses hand skills, just not the ones we know of traditionally, but it is a craft.</p><p>Craft-making has emerged and surged in the past after mechanical movements such as the machine age at the turn of the last Century, saw <a href="https://en.wikipedia.org/wiki/Gustav_Stickley" target="_blank">Gustav Stickley</a> and the emerging of American Arts & Crafts.</p><p>And more recently there's been a wave of crafted works which loom large in their totality of environment, such as <a href="https://whitney.org/collection/works/34855" target="_blank">Liza Lou's Kitchen</a> and her beaded works, Kate Jenkins <a href="https://www.brwnpaperbag.com/2020/03/10/kate-jenkins-knitted-foods/" target="_blank">knitted food </a> and new terms like <a href="https://sfmcd.org/exhibitions/indie-folk/" target="_blank">Indie Folk</a> which describe colab crafts of art. Work done by the human hand contains the lifeblood of whose fingers gave rise to it, intricate, repetitive, exacting and overtime, with memory of its own.</p><p>We have been developing tools to create, more and more with greater and greater ability but this turns pixels into masterpieces. Though they may not exist in the physical world, a great amount of attention and handwork goes into creating not only the computer programs, but the works of art they create with <a href="https://www.youtube.com/watch?v=x7xwRbQeipk" target="_blank">Mid-Journey,</a> <a href="https://www.youtube.com/watch?v=K0TW-zcbEuY" target="_blank">DALL-E</a> or <a href="https://www.youtube.com/watch?v=NzkXyGpEFhc" target="_blank">Imagen</a>. </p><p>Witnessing a watershed moment with the rise of AI and machine-learning we can generate multiple images which are visually impressive and emotionally convincing with increasingly fewer dollars as the machine does the work, it's just our <a href="https://www.youtube.com/watch?v=IocIzeha4as&t" target="_blank">prompts</a> which need better crafting. We are still learning how to talk to the machine. This is such a big field for investment now that is raising billions, AI artists are a <a href="https://www.theinformation.com/articles/venture-fomo-returns-as-investors-chase-artificial-intelligence-deals" target="_blank">niche in VC funding</a>.</p><p>We live in a maker economy, and <a href="https://www.forbes.com/sites/charliefink/2022/10/18/tilia-secures-strategic-investment-from-jp-morgan-spins-out-of-linden-lab/" target="_blank">creators are amongst the most important folks in The Metaverse</a> right now, as they or we, are the ones who are bringing the virtual goods in to buy and sell. For example, with a GDP economy of $600M Second Life as a Metaverse understands how important items crafted for the end users are. And important not just as the commerce of a platform, but for reasons people want to go there and stay.</p><p>I recall doing some artwork in GIMP recently, having to erase a fairly intricate shadow, and loved the repetitive but careful way my hand needed to eliminate something on the screen. Computer work is handwork, it is just of a different nature, and perhaps the prompts it gives us also help with imagining alternatives for more traditional items in ever more fantastic ways. It can inspire us in ways we could not imagine before, just as painters and artisans have for thousands of years. </p><p>The use of the mouse or an algorithm as a tool, or a knitting needle, takes hands to create. Our digits, or vocal prompts are utilized so that over time the work we do gets better. </p><p>The computer is another tool, we humans are the ones who can choose how we spend a lifetime improving our skills in any of a variety of areas and disciplines. AI will not change that, our motivation still comes from within, and the Metaverse can inspire us by showing so many facets of this technology, from start-ups presenting in the Metaverse, to Beautiful NFT artwork being shown there, that we will be inspired by these new tools.</p><p>We are so creative and determined a species that we can even create "mind children" who can wholly function, create on their own and tell us about it, as this surprisingly <a href="https://news.artnet.com/art-world/ai-da-robot-artist-parliament-2190611" target="_blank">intricate and articulate robot artist</a> does named Ai-Da.</p><p>"One machine can do the work of 50 ordinary men, no machine can do the work of one extraordinary man." So said Elbert Hubbard, the renowned founder of the Roycroft Artisan Community. What would he say about the extraordinary machines of today?</p><p><br /></p><p><i>If you have a question, please email info@pookystudio.com with Metaquette in the subject and it will be answered!</i></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-79162474635834925972022-10-12T13:53:00.006-04:002022-10-12T13:54:30.462-04:00Metaquette #VirtualFiction #VirtualFact #VirtualScience #Avatars #Metaverse Q21 <p><i><span style="font-size: x-small;"> Tips & Tricks for negotiating The Metaverse with........Pooky Amsterdam</span></i></p><p style="text-align: center;"><i><span style="font-size: x-small;"></span></i></p><div class="separator" style="clear: both; text-align: center;"><i><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi5WrNbnKAjlcoO4pD3D1_QL6sTN4WZ-CoJPuAWXGo7Tqdy_TGvVKWszbMeX3rgmQGKvqqU9AkhI54udpjpLVRKZMwUWaWbt01PcHdWjbvKApmsRMInhfHFbQ0-hHPgm43ZGNkmmHzcIDqh9o4d9_aiEKsa_vRYBCg7djluzndxTXc3nZf54RV_tJqc" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="857" data-original-width="1246" height="220" src="https://blogger.googleusercontent.com/img/a/AVvXsEi5WrNbnKAjlcoO4pD3D1_QL6sTN4WZ-CoJPuAWXGo7Tqdy_TGvVKWszbMeX3rgmQGKvqqU9AkhI54udpjpLVRKZMwUWaWbt01PcHdWjbvKApmsRMInhfHFbQ0-hHPgm43ZGNkmmHzcIDqh9o4d9_aiEKsa_vRYBCg7djluzndxTXc3nZf54RV_tJqc" width="320" /></a></span></i></div><i><span style="font-size: x-small;"><br /><br /></span></i><p></p><p><span>Peter Diamandis is the Founder of the<a href="https://avatar.xprize.org/prizes/avatar" target="_blank"> ANA Avatar X prize</a> which looks to develop avatars which can transcend their natural borders of screen to traverse distant geographic locations where they might be needed more. The $10 million Xprize will be given to an avatar system which feels real. This prize is to spur on development of avatars, avatar sentience and presence. 20 teams have already been selected to compete. </span></p><p><span><b>Q21: Will The Metaverse lead to new scientific discoveries?</b></span></p><p>Years ago there was a $10 Million Qualcomm XPrize for a "Star-Trek like" medical tricorder.Would this have occurred without Star Trek itself? While I do not have a crystal ball for this answer, I do know that science fiction's new inventions inspire reality. Science Fiction has storytelling at its core, we both utilize these stories and the gadgets within them for templates of the future.</p><p>Those of us in The Metaverse must take on an avatar form in order to enter them, but we never leave our human presence behind, or rather we are all too human behind our avatars, bringing our personalities with us. The development of an avatar with a physical presence, does not necessarily entail an avatar who is nice to other avatars, in this brief there are no prompts which give points for creating a calm, loving or healing avatar. This is to deploy a human like presence when human presence isn't available or desirable, as in there aren't resources to sustain the human, when an avatar can take up less space. It's mind-bendingly futuristic, but could this prize be offered without The Metaverse having come first?</p><p>Writers of Science Fiction, are Writers of the Future, Neal Stephenson is someone whose "Snowcrash" not only inspired Second Life, but who has now stepped forward to be apart of a new creation of his own Metaverse. Here is <a href="https://venturebeat.com/games/neal-stephensons-lamina1-drops-white-paper-on-building-the-open-metaverse/" target="_blank">a link to the white paper</a> he just dropped on his THEEE metaverse which is coming on the Lamina1 blockchain, an open framework for all. What a powerful moment of time this must be for him, to have written a book and be able to create what he wrote about 30 years later. Just as young Star Trek fans were greatly influenced by what they saw on the weekly TV show, here is a crossover effect for science, fiction and fact.</p><p>Pointedly, storytelling is more than entertainment, it is free imagining which leads to actualization, as it carries an audience along, allows that audience to dream with the writer, and even continue that writing onto other forms. Traditional media told us a story in Movie, or TV format where we used to watch passively. Video games allow us to play within the games story, within the first week of its release, <u>Star Wars: The Old Republic</u> recorded 60 million in-game hours played (which is roughly equivalent to watching all 6 Star Wars movies over 4 million times). And 3 years ago this month <i>SWTOR </i>was closing in on a billion dollars of lifetime revenue, making it an incredible return on it's original $200 million dollar budget. This narrative structure is somewhat tightly drawn, and the players are forced to work within the game designers story, but the title inspires many who wish to keep the franchise alive at all times.</p><p>Surely these players use the available assets and create their own interpretations of the future they are playing a part in. The Imperial Agent in SWTOR will have to acquire new skills and equipment to help them combat the ever growing threat to the Empire, they have to think fast and deploy as fast as they can. This is no leisurely adventure: action and reflexes are the demands of this kind of game. The player is involved with the technology in new and highly immersive ways, but the scope of the story does not depend on the Players originality, but on their ability to work the buttons.</p><p>The question becomes: Do you play someone else's story? Or do you organize your own? The billions of dollars of investment in The Metaverse wait and see on that. The Metaverse member becomes their own story participant so the narrative they are living will be taken to another level through immersion. The authenticity of that story though becomes irrefutable and becomes entwined with who you are when it's something you are living, not playing, not waiting for the next game prompt, but originating yourself. So the question is: Is there more money in playing somebody's else life or one's own?</p><p>In The Metaverse, we can author our own new fiction, and our first person story becomes a multi-person story with whom we meet and with whom we form events of our virtual lives. There certainly is some Science Fiction roleplay in what we are doing in the Metaverse, not just with starbases and spaceships, but with customization of our avatars and authoring our events in far out formats. How enterprise will grow out of these storylines means new invention will occur within these virtual environments that help us stretch our imaginations and fantasy. And these ideas will be taken even further and form the seeds of a new reality, not only as it will be, but as it is now! While brands want a big place in that, the goal should be the experience we take with us and come back for. Monetization of user behaviors to enable selling of stuff, needs users to monitor and users need a fun and meaningful experience. </p><p>While I am one person, and can think of a lot, I am only one person, with "you" there are twice as many ideas, and with a legion of folks enterprising and playing we can think of that much more. Stephenson does need creators, every Metaverse needs us as creators and should have a place for us. In the Hive Mind more can be produced. We are beyond merely suspending our belief, we are willingly putting ourselves into a new story of our virtual lives which will grow and evolve daily, and / or every time we log in. Second Life, which was inspired by SnowCrash, isn't just a game, the Metaverse is not just a game, even if you can play games within them. It is our life stories told against a virtual backdrop and yes, some of it is of our creation, just like on Earth itself. </p><p>This living story we are telling one another is vital to the history of ourselves. Being active participants in something we can experience beyond the "mere mortal-ness" of our daily and present lives. Powerful stuff. I do look to this Metaverse plane to create the new inventions, new discoveries because it is what we are doing in this new creator marketplace which will be setting the physical world in wonder within the next decade or so.</p><p>And The Metaverse is a kind of Thought Kitchen of the future as well. Not only is this a place for people to create their own stories, but also where actual scientists and educators are talking. This is the platform for the development of the future, as we can use full media within the environment, where we can invite scientists to sit across a virtual table, actual location unimportant. We can even use <a href="https://en.wikipedia.org/wiki/WolframAlpha" target="_blank">Wolfram Alpha</a> on a prim to cross fertilize ideas in real time with no limits, follow up with 3D actualizations for all to investigate further and continue to build upon.</p><p>What we can invent, discover, uncover and realize in The Metaverse will make it the home of future thought leaders as we utilize not only real time interaction, video, film, etc for problem solving, but the even greater resources which are one another.</p><p><i>If you have a question, please email info@pookystudio.com with Metaquette in the subject line and it will be answered!</i></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-43064829730375195422022-10-03T19:00:00.008-04:002022-10-05T13:36:27.619-04:00Metaquette #VirtualCommunity #BuildingCommunity #Metaverse Q20 <p><span style="font-size: x-small;"><i> Tips & Tricks for negotiating The Metaverse with...Pooky Amsterdam</i></span></p><p><span style="font-size: x-small;"><i><br /></i></span></p><p>It is chance that makes us family, but choice that makes us friends. When we find others who like the same stuff as we do it can create a kind of clanship. We find things in common with others and form bonds, friendships. Sometimes they can be casual, or deeper, but our group, our community gives us strength, support and fun. Can we find this where we mainly see an avatar expression of who we are?</p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjyMXOC0ai7Hke4L_jtAQwdLDHG6KXmrJFdliCgmcL0B5FGbsv9lvdN9d5nPPeCtmuD3G7Ok9UtZwneTiQTpKJHAsdIUvR9hnrTXc3XhNyPLyWFJ686FdXXxXCOFQBEpyLbvQ60wmYe6XZUUCRTglLO32KI5K_6Y386QvI49_N850Ad-x_R3Q-PuK5x" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="774" data-original-width="1212" height="204" src="https://blogger.googleusercontent.com/img/a/AVvXsEjyMXOC0ai7Hke4L_jtAQwdLDHG6KXmrJFdliCgmcL0B5FGbsv9lvdN9d5nPPeCtmuD3G7Ok9UtZwneTiQTpKJHAsdIUvR9hnrTXc3XhNyPLyWFJ686FdXXxXCOFQBEpyLbvQ60wmYe6XZUUCRTglLO32KI5K_6Y386QvI49_N850Ad-x_R3Q-PuK5x" width="320" /></a></div><br /><br /><p></p><p>Q: How can I build Community in my new virtual hangout in The Metaverse?</p><p>As I look to Autumn and tidying up the garden, I noticed there are burrs which attach themselves to clothing. These burrs have multiple fuzzy and sticky sides to them, which allow an attachment point from any angle, and they immediately made me think about stickiness, which led me to think about community, and how we grow community.</p><p>It can be from just one singular attachment point, let's say you find someone else who loves a streaming series as you do and you bond over talking about the various characters and plot points. If you like their opinion on the show, then you might be open also to a recommendation they make on another series or even a new beverage or product. The one attachment point of the show can lead to others till you find you have formed multiple bonds, or multiple attachment points. If there are enough of them, this new person might even become part of your broader friendship group or community over time. If not then the friendship is limited as is the interaction on shared topics.</p><p>The Metaverse would love for people to be part of their community, and there are some which have tremendous ones already. There is a powerful community of educators on Roblox and Minecraft, there are Furry communities on VRChat, there are communities of people who have grown together over the years through the American Cancer Society Relay For Life on Second Life. Just because our identities are incorporating an avatar doesn't mean our predilections, preferences and tastes stop at our cartoon fingers. They don't and we will bring our likes, dislikes etc to wherever those fingers take us with whatever handheld devices we are holding.</p><p>The question is how to build community. And community is built around something beyond just existing on an earthly platform or one where the makeup of your persona and property are stored on the same servers. We share the experiences of being human, but are we bonded to all other humans? It is the same in The Metaverse. What makes for that bond? Those multiple attachments which define the meaning of friendship with one and others? </p><p>Sometimes it is instant, sometimes it takes a long time and sometimes it doesn't happen. What The Metaverse does great is bring people together around a variety of reasons and then lets Fate pollinate. People enter the same space and find themselves in a virtual destination with a complete stranger / strangers, they get to talking, maybe a bond is formed and the seeds of relationships begin. Forming groups within The Metaverse encourages the users to build community within them. Allowing the creation of groups can be a "Premium" offering too, and forms contracts with the users. It is a mutual investment and that can build a strong base for the future.</p><p>Last week it was announced that Walmart had opened a place in Roblox where all who entered could become Walmartians. Not really but they are keen on building their branded experience to "Create a new <a href="https://retailtechinnovationhub.com/home/2022/9/26/walmart-makes-a-big-move-in-the-roblox-metaverse" target="_blank">community of shoppers</a>." There are 230 million active members, and 40 million games. Aimed at a young demographic that reaches this market here, which is a good application. I understand that meeting someone in the appliance aisle of Walmart would probably be more fun, colorful and interesting in Roblox, but will this extend to the kind virtual lunchroom moments which lead to building a community with friends? Because friends will keep someone coming back to a place to find them again.</p><p>Companies hope we buy their stuff and find that immediate gratification in a virtual world, until we want a new toy, and buy some new stuff. Shopping in the metaverse might be considered the "new toy" on the block. Unfortunately unhappy people make better consumers, and there is no market force which supports emotional happiness perse, only the happiness you receive after your purchase is completed. If there was Freedom from Want let's face it the trillion dollar advertising industry would collapse. And I personally do not think that whoever dies with the biggest virtual inventory wins. </p><p>We don't want freedom from play or freedom from friends and being a part of the Metaverse means you can find new friends and community. How many communities have spawned around playing games can't even be counted really, there are so many. It all comes down to not how much money we spend, but how much time we spend, because you can't buy friends ( yet, though I'm sure AI is working on that right now). One can only build community, build friends with the investment of time and energy which comes from a desire to know more about the community and the people. </p><p>I had a great afternoon in Spatial hosted by Daniel van der Waals who runs a really happening group called <a href="https://www.linkedin.com/groups/12605389/" target="_blank">Metaverse Explorers</a>. He recently hosted a Music In The Metaverse event. Building community is something that Musicians, and I would think creative people want to be connected around, musicians want their music to be heard, artists want their artwork to be seen, and what better than having a group of folks following and even looking forward to your next great piece? Plus being able to access it anywhere, anytime and meeting others who dig the same thing too.</p><p>Sometimes digging the same too can create community for one group of people and calamity for others. This recent <a href="https://www.wsj.com/podcasts/the-journal/how-to-build-a-metaverse-part-2-avatars-behaving-badly/a79258f8-5715-41d2-bf75-16445c198be5" target="_blank">Wall Street Journal podcast part 2 </a>on the early days of Second Life is chock full of this and there are lessons to be learned here for those building it so we will come.</p><p>We want to belong to community built around shared experience, but just like that burr with its multiple attachment points, the more ways "we" connect means the more ways we will "stick" together in The Metaverse. There have to be multiple reasons for going there, staying there and building community with others, a community we want to keep alive and thriving.</p><p><i>If you have a question please email info@pookymedia.com with the subject of Metaquette, and it will be answered.</i></p><p><br /></p><p><br /></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-42700308824133178822022-09-23T11:18:00.004-04:002022-09-25T20:47:41.996-04:00Metaquette #VirtualEntertainment #GameShow #GameShows Q19.5 #Metaverse #MetaverseEntertainment<p><i><span style="font-size: x-small;">Weekly Tips & Tricks for negotiating The Metaverse.........with Pooky Amsterdam </span></i></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="357" src="https://www.youtube.com/embed/7fYFUCkX2ww" width="438" youtube-src-id="7fYFUCkX2ww"></iframe></div> In The Metaverse: Game Shows For The Win!!<p></p><p><br /></p><p>The Metaverse is many things to many people but it is an entertainment platform to me. After writing, producing and hosting over 250 real-time viewer log in <a href="https://www.pookymedia.com/p/gameshows.html" target="_blank">game shows</a>, attended by people from all over the world, I know what a powerful medium it is for global enjoyment. A lot of the recent focus in new Metaverses are around real estate, blockchain technology, NFTs and other bright shiny objects, yet the fact there are real people behind the avatars which inhabit these worlds means to me that fun is what will last over time. Fun user experience which is unique to the medium as well.</p><p><br /></p><p><b>Q: Is the Metaverse a good place for Game Shows and other real-time, unscripted TV - Like programming?</b></p><p><br /></p><p>I was part of a WonderWomanTech event where I gave a presentation on how valuable a product this kind of content can and should be as The Metaverse becomes bigger than it was. I invite you to check <a href="https://www.youtube.com/watch?v=7fYFUCkX2ww" target="_blank">out my talk</a>, if you are interested in how this very cool future application of this space is possible.</p><p><a href="https://www.pookyamsterdam.com/2008/11/why-watch-tv-when-you-can-star-in-your.html" target="_blank">Delivering content is what I am all about</a>, and being able to wrangle a great panel which will generate fun, upbeat and timely shows that are ready for player you, is the way to go. There are a multitude of ways a show can be tailored to a brand or a sponsor, game shows are a very familiar way of engaging people, and prototyping them in the Metaverse is both fun and very cost effective. </p><p>There are more than a few moving parts to developing a successful enterprise of this sort, so please feel free to contact me, as the nearly 2 decades of experience I have in this genre will be very useful to you. Because the time is right for people to Enter the Metaverse for Entertainment that will keep them returning, that will be broadcast out, that will have recognizable sponsorship and that will grow a user fan base.</p><p>I have been writing about the incredible potential of Virtual World TV-Like experience and authoring it for a very long time - Here is a <a href="https://www.pookyamsterdam.com/2010/01/second-life-tv.html" target="_blank">blog from January of 2010</a> to prove it. Worth a read because so many of these tenants still work today and should be explored now that our metaverse awareness, tools and options have exponentially grown.</p><p>Here are some highlights from "yesteryears blog"</p><p>I have developed these game shows for many reasons:</p><p>1- Real-time interaction is something that enriches, enthralls and offers value.</p><p>2- The Metaverse has unique tools for this including scripting for buzzers, game boards and the ability to build with low costs.</p><p>3- It gives a great and localized population intelligent, savvy and dynamic excitement.</p><p>4- Location, Location, Location - being able to play right along at our favorite place, the computer.</p><p>5- It is very cost effective to produce on this platform. Traditionally game shows are less expensive to put on than dramas or comedies. A real life game show costs roughly $100,000 - in The Metaverse this is a fraction of that cost.</p><p>6- The opportunities to try new new elements in game show development are endless, and the ability to broadcast out using youtube, discord, and other forms of Social media provide additional tools for engagement.</p><p>7- Product placement/ brand sponsorship / real-time commercials that are built into the program are all ways to monetize this.</p><p>8- Avatar based entertainment will grow as these virtual platforms grow. The investment in The Metaverse is becoming so great that they will easily be able to host a viable show within them.</p><p>You bet Metaverse Game Shows for the WIN! Contact me to make it happen.</p><p><i>If you have a question please email info@pookymedia.com with Metaquette in the subject line and it will be answered.</i></p><p><br /></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-13452477498186793062022-09-12T21:43:00.006-04:002022-09-12T22:13:44.264-04:00Mettaquette #GameShows #VirtualEntertainment #FTW #Q19<p><i><span style="font-size: x-small;"> Tips & Tricks for Negotiating The Metaverse with......Pooky Amsterdam</span></i></p><p><i><span style="font-size: x-small;"><br /></span></i></p><p>Early Metaquette this week as I would like to invite you to watch my presentation at the <a href="https://wonderwomentech.com/" target="_blank">WonderWomanTech</a> Event which is running for 3 days September 13th - 15th. Physically is happens in Long Beach,Virtually I am on with a killer PowerPoint and delivering a lot of information about the importance of Metaverse Entertainment and how specifically game shows can be a part of that amazing experience. See below, arrow marks the slot.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfTLiKHmmzEpnrVz1mclI7E6KP5Fp-ihURqw0o_5rrW5_2C0MI8tQRChe__f5HQprVIDP_vwp16nkxtasFxyWIhwi9svnXSoHkiC-4eLInFRko5kk6imtOSZ6M0o7QH0Kn6i4dLWwb3kooUSeDW5EBI2jsozH92uaktm3VjQyggCWoLc7uTOBfttyv/s1999/WWT.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1999" data-original-width="1125" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfTLiKHmmzEpnrVz1mclI7E6KP5Fp-ihURqw0o_5rrW5_2C0MI8tQRChe__f5HQprVIDP_vwp16nkxtasFxyWIhwi9svnXSoHkiC-4eLInFRko5kk6imtOSZ6M0o7QH0Kn6i4dLWwb3kooUSeDW5EBI2jsozH92uaktm3VjQyggCWoLc7uTOBfttyv/s320/WWT.png" width="180" /></a></div><br /><p><b>Q: How can The Metaverse be more fun, encourage stickiness and become a destination for entertainment?</b></p><p><br /></p><p>Producing over 250 game shows in the Metaverse has imparted me incredibly unique knowledge of how to get an interactive multi-player game show mounted where the user base will watch, play, share and come again for the fun. </p><p>If you want to upgrade what a member of your Metaverse has on offer, or if you are a brand wanting to reach further than digital clothing or an NFT, let me can show you how the prize can be the chance to be a part of your show.</p><p><b>In The Metaverse: Game Shows For The Win!</b></p><p>If you follow this link you will be able to find out first hand -> <a href="https://www.eventbrite.com/e/wonder-women-tech-immersive-tech-hybrid-summit-tickets-266400981507" target="_blank">Immersive Tech & Hybrid Summit</a>. WonderWomanTech is an awesome organization and their <a href="https://wonderwomentech.com/conferences/virtual-summit-2022/" target="_blank">Speaker line-up</a> is tremendously deep and diverse. As it is a summit, there are tickets - It is $25.00 for this series, worth it.</p><p>My talk is scheduled for 9:15 AM Pacific / 12:15 PM Eastern / 5:15 PM UK and I hope you can attend!</p><p><i>Then, if you have a question, email info@pookymedia.com with </i>Game Shows <i>in the Subject, and you will get a response.</i></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-55064233371230221532022-09-08T10:37:00.004-04:002022-09-08T17:09:43.410-04:00Metaquette #VirtualEducation Q18<p><span style="font-size: x-small;"><i>Tips & Tricks for negotiating The Metaverse......with Pooky Amsterdam</i></span></p><p><span style="font-size: x-small;"><i><br /></i></span></p><p><span style="font-size: x-small;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI4rEmrsMaWkARmfZ0kS42Kn-s_Hg3ua1VwiZ-MaoGZFFblPJGyQ1ZC_5wmFA8VrJ4AkWrbQzXOq6mWrg8FtoPcXvpdnHag9-vOtaeHHSgVIsvSpJgMgi7AmN5BU98q6Kw7LA01bmSHlXNdpXZjI2KuDfVf_kFigHz_1TM6hF-zWSDPNzlA3fLseyB/s1090/Metaquette%2018%20better.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="832" data-original-width="1090" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI4rEmrsMaWkARmfZ0kS42Kn-s_Hg3ua1VwiZ-MaoGZFFblPJGyQ1ZC_5wmFA8VrJ4AkWrbQzXOq6mWrg8FtoPcXvpdnHag9-vOtaeHHSgVIsvSpJgMgi7AmN5BU98q6Kw7LA01bmSHlXNdpXZjI2KuDfVf_kFigHz_1TM6hF-zWSDPNzlA3fLseyB/w320-h244/Metaquette%2018%20better.png" width="320" /></a></span></div><span style="font-size: x-small;"><br /><i><br /></i></span><p></p><p>We enter the Metaverse for fun, fame and fortune! Well, most of us...some of us use it for Educational purposes which have proven highly successful. While recent lockdowns introduced new ways of going to classes, virtual worlds have played a great part and will play a greater part, I think moving forward over the next years. There are many ways to incorporate a kind of learning which reinforces lessons with additional context in a simulated environment. Deeper roads can be made here.</p><p><b>Q: Can The Metaverse make you smarter?</b></p><p>Although "Metaverse" is defined differently than <a href="https://en.wikipedia.org/wiki/Whyville" target="_blank">Whyville</a>, which launched in 1997 by a Caltech professor, Whyville users were rewarded with inworld currency (clams) for educational game play which they then used to buy fun face parts. That was a cool Play2Learn model. Today educational investment in The Metaverse and hours spent by students has exploded. From just this past June the figures for Roblox's 200 million unique users, show people between the ages of 15 - 25 create more messages there than on WhatsApp. </p><p>Where kids go in The Metaverse, education follows, and that demographics engagement also makes <a href="https://corporate.roblox.com/education/" target="_blank">Roblox Education</a> a powerhouse in the field with 11.3 Billion hours of spent in that for the first six months of 2022, bringing all sorts of <a href="https://www.roblox.com/games/6708164649/Ocean-Conservation-Experience" target="_blank">games</a> for educators and students.</p><p><a href="https://education.minecraft.net/en-us/homepage" target="_blank">Minecraft </a>is another big site for educators used in over 100 countries with a lot of support for the teaching community and over 500+ lesson plans available for download. The Metaverse is a natural place for kids to learn, as the familiarity of games is embraced under the learning is fun concept.</p><p>Decentraland University hasn't really taken off yet but <a href="https://www.thesandboxgame.com/education" target="_blank">TheSandboxEDU</a> seems vital with an emphasis on lots of science and art skills designed for kids 6 - 12. Learning about states of matter, operational ecosystems and functional electronics can be much more fun in a bright and colorful world, than in the classroom. Why not go there? Will future Metaverses have more of an emphasis on educational games? That seems a good probability, as the need for smarter content grows.</p><p>Spatial thinking is highly prized, but there is no formal edu consortium on Spatial The Metaverse yet, but with cool graphics and a more laid back community VRChat has a language learning going on in <a href="https://www.vrlanguageexchange.org/" target="_blank">VRlanguage Exchange</a>. Learning a <a href="https://www.immersivelearning.news/2022/08/19/language-learning-in-the-metaverse/" target="_blank">foreign language</a> in the Metaverse is really great because the visuals are reinforcing the content in an immersive way, plus it is a livelier way to engage a community of students around the grammar and vocabulary they need to learn. </p><p>Here is a g<a href="https://www.virtualiteach.com/post/2019/04/07/watch-this-space-somnium-space-in-education" target="_blank">uided tour of Nefertitti's tomb</a> in Somnium Space while <a href="https://www.brookings.edu/research/a-whole-new-world-education-meets-the-metaverse/" target="_blank">Brookings</a> has a great post on the Metaverse showing how history including Ancient Greece can be made much more vibrant by bringing it alive and allowing the student to enter a timeline. Building an ancient city can be a very illuminating hands on learning experience, more vivid than reading a book in our screen enhanced world.</p><p>The US Army is <a href="https://nftnewstoday.com/2022/08/12/the-us-army-is-building-a-metaverse-quicker-than-meta/" target="_blank">building a synthetic universe</a> for training, which will enable educational deployment as an avatar, but not perhaps specifically to train medical professionals. Doctors and health professionals are receiving training in virtual environments. Johnson & Johnson built the <a href="https://www.msn.com/en-us/money/smallbusiness/johnson-johnson-will-train-mexican-students-and-doctors-in-the-metaverse/ar-AAWK2KZ" target="_blank">Innovation room</a> in Mexico with sophisticated medical devices to allow doctors and other medical professionals to rehearse in a virtual environment. </p><p>One of my all time favorite stories of immersive education comes from 2007, when <a href="https://wiki.secondlife.com/wiki/Case_Study:_Loyalist_College" target="_blank">Loyalist University</a> on the US / Canadian border did a virtual training to see if that improved test scores. It did, critical skills tests improved 53% to 95% as people's avatars trained amongst virtual border tolls, cars et al in this <a href="https://www.youtube.com/watch?v=PCUWcpVPtMM" target="_blank">recreat</a>ion. </p><p>In 2012 Metaverse universities had a heyday when Second Life recorded 159 university sims including Princeton, plus NASA, NOAH and the JPL on their grid. It got even better watching the landing of the Mars Rover there, while sitting in Virtual Martian landscape while a huge media board played the inside of the NASA control room, courtesy of someone who was attached to their SL project at the time. </p><p>There are opportunities to learn so much in The Metaverse, from more traditional kinds of lessons for children, to professional and teacher training, to a vast range of higher educational topics and areas.</p><p>With the very many different metaverses now there should be an educational community that works across platforms. Such as is represented at the Educational content heavy <a href="https://www.vwbpe.org/conference/vwbpe22-program" target="_blank">VWBPE</a> going into its 15th year which has a very vibrant community and presentations from many Metaverses already mentioned. Over the years I have taken part in a virtual fire in the triangle shirtwaist factory, learned about Heiroglyphics and helped solve the puzzles of ocean pollution over the years. In the coming years there will be more of them attached, I'm sure.</p><p>The <a href="https://www.linkedin.com/company/vweconsortium/" target="_blank">VWEC</a> (Virtual World Educational Consortium) has an event <a href="http://maps.secondlife.com/secondlife/VWEC%20Eduverse/177/178/29" target="_blank">October 5th</a> bringing educators together., if interested it is open ot the public.The Metaverse can help people grow through the community of avatars which band together around shared interests as well, while lifelong learning is a highlight of The Metaverse. And Caltech always a frontrunner in learning technology, has a presence again on SL, <a href="http://ovras.caltech.edu/ERT/" target="_blank">VIRTech</a> where teachers can train.</p><p>Virtual spaces provide so many ways for us to understand through inhabiting the moment, and being part of it. It can even help us understand our development into other phases of life as with <a href="https://luden.io/inmind2/" target="_blank">InMind2</a> utilising <a href="https://pointlessoverthinking.com/2018/10/25/the-lovheim-cube-of-emotion/" target="_blank">Lovheims cube of emotion</a>. You can learn how to beat over-thinking within the Metaverse!</p><p>And I do believe the best is yet to come.</p><p>I am personally waiting for an <a href="https://allosphere.ucsb.edu/" target="_blank">Allosphere</a> to be built, and be able in the very surrounding Metaverse and see the inside of our minds, cellular structures and systems to learn increasingly more about them. </p><p>For some very <a href="https://www.uoc.edu/portal/en/news/actualitat/2022/143-education-metavers.html" target="_blank">good reasons 14</a> to be exact from a University in Spain, here is why the Metaverse is great for Education. yes, you can get smarter in the Metaverse. What do you want to learn?</p><p><i>If you have a question, send an email to info@pookymedia.com with Metaquette in the subject, and it will be answered.</i></p><p><br /></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0tag:blogger.com,1999:blog-2604999721113758934.post-83679039572258332752022-09-01T12:51:00.015-04:002022-09-01T15:00:08.727-04:00Metaquette Q17 #Metaverse #WorldOfWarcraft #WoW #HughHancock #OculusRift #QA <p><span style="font-size: x-small;"><i> Tips & Tricks for negotiating The Metaverse with.....Pooky Amsterdam</i></span></p><p><br /></p><p>In May of 2014, I had the pleasure to interview Hugh Hancock who had a great influence in Metaverse Entertainment & Game Engine film. Hugh originated the term <a href="https://en.wikipedia.org/wiki/Machinima" target="_blank">Machinima</a>, which means cinema done on machine. We have come a long way since then.</p><p>The <a href="https://www.mtv.com/movie-and-tv-awards/video-clips/610412/mtv-vmas-2022-blackpink-wins-best-metaverse-performance" target="_blank">MTV Movie Awards</a> just had their first Metaverse category. While many Metaverses have not only their own film tutorials, but tremendous content, it is well worth a look back at this exciting field! (MacInnes Studio has open today the new <a href="https://www.macinnesstudios.com/copy-of-rtmc-2022" target="_blank">Real-Time Movie challenge</a> which uses a game engine for filmmaking.)</p><p>Recently I ran across this interview and for his work on the virtual plane I am reproducing it now, as his work on this earthly one is finished. In reading this again 8 years after, Hugh predicted Meta from Facebook and much more! A real futurist!</p><p>Using game engines for filmmaking has grown tremendously over the years, this is worth a read for both content and context.</p><p>Here's to you Mr. Hancock, wherever you are!!</p><p><b>Q & A with Hugh Hancock</b></p><p>-----------------------------------------------------------------------------------------------------------------------------</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJj3oLvq0YC3saPcXMnctu3I57NRWhopBTydJKDUDZZ0k6AvfBo-1pcQsnTH17jY7VuPCXjrP3DkHpB0foaHexSCSXb2NwAYXmhBfiVLZACxadOxIeLM87YHDIYAMs0xv9U2QDcWp-1tow9ZTDm9vJFc2sHHCB1In2BHXN3HqpEHimoaWV1Guf6X9c/s500/hugh-hancock.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="334" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJj3oLvq0YC3saPcXMnctu3I57NRWhopBTydJKDUDZZ0k6AvfBo-1pcQsnTH17jY7VuPCXjrP3DkHpB0foaHexSCSXb2NwAYXmhBfiVLZACxadOxIeLM87YHDIYAMs0xv9U2QDcWp-1tow9ZTDm9vJFc2sHHCB1In2BHXN3HqpEHimoaWV1Guf6X9c/s320/hugh-hancock.jpg" width="214" /></a></div><div><br /></div><div><br /></div><p>From the mind of the Machinima Man himself: HUGH HANCOCK</p><p>What happens when a portmanteau you are credited with becomes the next step in indie animation? You become quite recognized for your contribution to the medium and much more. Leading the way for so many of us in his field is Hugh Hancock of <a href="https://www.strangecompany.org/" target="_blank">Stange Company,</a> someone who has never taken his eyes off the future or the present possibilities with this game engine medium. I was lucky enough to catch him after he finished Part 1 of his epic new achievement: <a href="https://www.deathknightlovestory.com/" target="_blank">Death Knight Love Story</a>. Here are some wonderful and, of course, incredibly insightful answers to the questions that Machinima minds and virtual world production people want to know!</p><p><i>Q: You go way back in Machinima as an entertainment and art form. When you started in 1997, did you see some of what the future would hold? Or were you at the time simply very excited to have this original outlet for your deep creativity?</i></p><p>HH: It's been a fascinating journey since that time!</p><p>Honestly, false modesty aside, I'd say that a lot of how Machinima has developed has been true to the version of it that Gordon McDonald, I and other Machinima pioneers had way back when it started out. A lot of things, including intellectual property issues, have conspired to mean that Machinima's development has in some ways been slower than we expected, with pioneering projects hitting unexpected roadblocks. However, with every year that passes, Machinima and similar techniques are coming closer to fulfilling the core dream of film as a truly democratic art form, rather than one whose scope is primarily dictated by available budget.</p><p><i>Q: At what point did you see the crossover from playing games in real time to capturing game engine film in real time?</i></p><p>HH: I must confess I didn't understand the potential of virtual worlds as a film-making tool until it was demonstrated by the Quake Movies, however, once I saw them and once I started with them myself, it was immediately obvious just how much potential this new approach to filmmaking had.</p><p>In retrospect, it's pretty obvious - games are world and action creation tools, and evoking a world is one of the hardest and most expensive parts of filmmaking. A tool that creates virtual worlds is incredibly powerful - and more importantly, incredibly freeing - for any filmmaker.</p><p><i>Q: Your recent film Death Knight Love Story is clearly a breakthrough in many ways. How difficult or easy was it to get people like Joanna Lumley and Brian Blessed on board?</i></p><p>HH: I was actually surprised at how open and interested both our casting director, Gail Stevens, and our stars were to this weird computer game-based project! Joanna put it best I think: "As an actor, you have to stay in the boat."</p><p>With the entire world of show business changing so fast right now, it makes sense that the people at the top of the industry are more, not less interested than most in exploring new ideas!</p><p>Having said that, none of this would have happened if I hadn't decided to contact people who I thought would be far too busy to be interested in a strange little machinima film. That's something I'd like to see more of in the virtual world and machinima communities - reaching out to people who would be interested in collaborating, featuring, or investigating our projects.</p><p><i>Q: Why did you chose World of Warcraft as your game engine choice for DKLS?</i></p><p>HH: I've played WoW for years, and have a deep fondness for the background and story of the world of Azeroth. It's a wonderful backdrop for all sorts of stories, as other Machinima creators before me have shown. In addition the fact that Blizzard were one of the first companies to put out a public Machinima license meant that I was very interested in supporting them in that, and seeing what could be done in the world of WoW.</p><p>The fact that the license existed was also a major plus point for me, as the legal uncertainties of other Machinima projects in other games have become a bit wearing in the past! It was nice to know where we stood with regards to the intellectual property we were building upon (at least until some last-minute unexpected changes to Blizzard's license!)</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIKNekGX7mZezOBJKsThMslFroUD_9iuH1BNi_XBmE87hj1JlEIH797C6UogjHpA1SUddiwXANNJWmnNNFJf4dxXBoOv_7ly7Jr9u3GmatjOVXW07Zl8gAM9KLBjMYZaWiVwNfsYXGp1U9hIpbdX1d8TRdf8GVBtFdEAyhaiBq_lwCY5Sa62XYvsvu/s930/dkls-1.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="587" data-original-width="930" height="202" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIKNekGX7mZezOBJKsThMslFroUD_9iuH1BNi_XBmE87hj1JlEIH797C6UogjHpA1SUddiwXANNJWmnNNFJf4dxXBoOv_7ly7Jr9u3GmatjOVXW07Zl8gAM9KLBjMYZaWiVwNfsYXGp1U9hIpbdX1d8TRdf8GVBtFdEAyhaiBq_lwCY5Sa62XYvsvu/s320/dkls-1.webp" width="320" /></a></div><br /><p><i>Q: What were some of the biggest challenges in using Wow? And successes?</i></p><p>HH: The success of using WoW was definitely the sheer scope it afforded us. Over the years, Azeroth has grown to be such a massive "backlot" from a movie-maker's point of view that we hardly ever failed to find a location that was perfect for the scene, or a prop or character who would fit into the story.</p><p>The fact that most of the team working on <i>DKLS</i> were also familiar with WoW was a big help too - that intimate familiarity meant we could immediately identify parts of the world which would work for the story we wanted to tell, and it saved us a lot of time location scouting.</p><p>The main challenges of the project were definitely pushing WoW to do something that it doesn't normally do.<i> Death Knight Love Story</i> turned out to be a quite subtext-heavy, very understated story that demanded a wide range of emotion from our characters, and the Wow graphics are very bold and brash - they aren't exactly known for their subtle expressiveness.</p><p>As a result, we ended up commissioning quite a bit of custom art for our lead characters, and fitting that into the overall WoW world and art style was a challenge, and possibly one we didn't fully meet.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADw4w8OJZze9It_QLrJqF_6kHuQpbmYw2kavqXmCFwva9SEBGwwqICly0cdsY2-YQJUI__SHhW_9iEfkSSHBzxzOxspW-d7mx7pyDYuI7feYyhrlxiZVgKh94xjsf_f3IfBC98ejR5xuxmxWNes6bLovjNGLLSjCUdc_GSmQXHPj55JPO9DnKPc2r/s1298/dkls3.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="538" data-original-width="1298" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADw4w8OJZze9It_QLrJqF_6kHuQpbmYw2kavqXmCFwva9SEBGwwqICly0cdsY2-YQJUI__SHhW_9iEfkSSHBzxzOxspW-d7mx7pyDYuI7feYyhrlxiZVgKh94xjsf_f3IfBC98ejR5xuxmxWNes6bLovjNGLLSjCUdc_GSmQXHPj55JPO9DnKPc2r/s320/dkls3.webp" width="320" /></a></div><br /><p><i>Q: What virtual worlds, if any, do you have a personal avatar presence in? Why/Why not...please comment. When you are not filmmaking, are there any other activities you enjoy?</i></p><p>HH: I've got a presence in Second Life, but not a very active one. By preference my usual virtual community hangouts are very old-school and textural - Hacker News and Reddit, primarily!</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg9hD5GpwCgZIq2GNS2Y3a-Saxi79MVCscQxWTSMOUYmNf5nGOEE-1iCdmfW-TX-YKMWbSlyP9RLzwlKbllYzcdyv2-ks_EcYhC5pvgaV_dDXytEkRXXkBl0oqLjwLQyrkFcs7mlpU_Z2mJ3czZI3zjTHsB5Dcu7O64B-QIFepnc5b6Tkib5FrV0dN/s150/kamikaze-cookery.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="150" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg9hD5GpwCgZIq2GNS2Y3a-Saxi79MVCscQxWTSMOUYmNf5nGOEE-1iCdmfW-TX-YKMWbSlyP9RLzwlKbllYzcdyv2-ks_EcYhC5pvgaV_dDXytEkRXXkBl0oqLjwLQyrkFcs7mlpU_Z2mJ3czZI3zjTHsB5Dcu7O64B-QIFepnc5b6Tkib5FrV0dN/s1600/kamikaze-cookery.jpg" width="150" /></a></div><br /><p>In terms of non-filmmaking interests, I've had a lifelong interest in martial arts and I'm currently just starting to study Krav Maga, the Israeli self-defense technique. Real-life martial arts have always felt surprisingly similar to virtual world gaming to me - the extreme twitch reactions and spatial awareness of games like Quake are very similar to offline sparring.</p><p>I'm also a keen cook- hence my cookery show, <a href="https://www.kamikazecookery.com/" target="_blank">Kamikaze Cookery</a> - as well as a coffee and food enthusiast. And I still play offline, pen & paper roleplaying games as well as conventional computer games. Currently I'm playing through <i>The Witcher 2, </i>which I'm finding a very enjoyable story experience!</p><p><i>Q: Do you think virtual worlds and/or synthetic environments are a legitimate place for the co-opting of more traditional forms of entertainment? Such as a talk or a game show?</i></p><p>HH: I think that <a href="https://www.youtube.com/channel/UCNMAnXsLhWNG5lsVLziT1Ig" target="_blank">This Spartan Life</a> has already well and truly proved that a virtual world talk show can work very well indeed! And of course, the huge rise in e-sports are as watchable and enjoyable as physical-equivalent sports. With the rise of virtual reality in particular, I think we will be seeing more and more physical world entertainment move to the virtual world.</p><p><i>Q: Many of the shows which are created in VWTV are often an offshoot of what we already participate in (with some stunning exceptions such as The Giant Snail races). Do you think people are limited by their actual experiences, or why do you think that folks with the ability to create "anything" often chose what is familiar?</i></p><p>HH: Innovation is often overrated, at least in terms of creating content which will attract an audience. people tend to like things that are similar to other things they've already enjoyed. We can see that on TV, with the endless police procedurals and medical dramas, and the same applies just as much to virtual entertainment.</p><p>Having said that, the shows that become massive hits are usually innovators in some way. I'm not surprised that most virtual world shows are similar to existing media, but I'd expect the breakout ones to be startlingly different.</p><p><i>Q: What are your thoughts on new interfaces like the Oculus Rift in virtual worlds?</i></p><p>HH: Well, the recent acquisition of the Oculus Rift by Facebook pretty much confirms that we're going to see a metaverse-like virtual world within virtual reality very soon. Mark Zuckerberg's making a big play here, and I don't think anyone who has thought about the situation really believes he just intends to put Facebook ads on an Oculus Rift - he's making a play for the next big frontier of technology, and it's very credible to believe that's going ot be VR. </p><p><b><a href="https://www.youtube.com/watch?v=WUSn6Oee5D4&t=6s">https://www.youtube.com/watch?v=WUSn6Oee5D4&t=6s</a></b></p><p><span style="font-size: x-small;">(The above links to Hugh doing a Riftjam Game Demo Video: Eye Of The Tower)</span></p><p>VR still isn't 100% proven. There are serious challenges facing people - including me- who are pioneering VR experiences, from "VR Sickness" to having to design an entirely new user interface. But the potential of VR is completely unmatched right now. if anything's going to bring virtual worlds into the mainstream, it's being able to step into them completely through a VR headset.</p><p>And it seems Mr. Zuckerberg thinks the same....</p><p><i>Q: Could you see doing a weekly show broadcast from a virtual world? And if so, what kind of show would you like to see or be part of?</i></p><p>HH: Absolutely-there's no reason to believe that's not entirely possible. i have long held backburner ideas for a political satire show made in virtual space, as it happens - a successor of sorts to the UK's infamous puppet satire show <i>Spitting Image</i>. I'm honestly surprised that no-one I'm aware of has tried political satire in virtual film yet!</p><p><i>Q: What are the biggest challenges you are finding with audiences who aren't familiar with WoW or Virtual environments in screening DKLS? Are you finding any resistance to the look and feel?</i></p><p>HH: Interestingly, most of the resistance we've faced from viewers of <i>DKLS</i> has come from people who *are* familiar with wow! Because we stepped away from the conventional aesthetic of WoW to create higher-resolution characters, that seem to be quite a jarring experience for people familiar with WoW.</p><p>In addition, we faced "Uncanny Valley" problems with <i>DKLS's</i> much higher visual fidelity than previous projects we've worked on. Figuring out a way round or over the infamous Uncanny Valley is pretty much my top priority right now.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpNSalnMOm8JrOuWmGb6Kmkn3g5-J14PgBPYlxQuT2uTDDb4z3lwNzbALsKg-qiAX4YREnV5sttwmFc_8jzzZhzAjunCI9BeWnkHwOrBymlv8UftexOj9GgFJazDz_gEVxucNNM7FXbLVSHub75npurHLPXoMOF52Wq3xsxx1JftIF_wqD_kY34BKC/s1298/dkls6.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="538" data-original-width="1298" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpNSalnMOm8JrOuWmGb6Kmkn3g5-J14PgBPYlxQuT2uTDDb4z3lwNzbALsKg-qiAX4YREnV5sttwmFc_8jzzZhzAjunCI9BeWnkHwOrBymlv8UftexOj9GgFJazDz_gEVxucNNM7FXbLVSHub75npurHLPXoMOF52Wq3xsxx1JftIF_wqD_kY34BKC/s320/dkls6.webp" width="320" /></a></div><br /><p><i>Q: Anything more you would like to add? Free space!</i></p><p>HH: The next few years are going to be truly fascinating for people who are interested in virtual worlds. What has for along time been a niche interest appears to be going mainstream, fast!!</p><p>----------------------------------------------------------------------------------------------------------------------------</p><p>If you wish to read the interview on the Virtual Worlds Television blog, please click <a href="https://virtualworldtelevision.wordpress.com/2014/05/19/from-the-mind-of-the-machinima-man-himself-hugh-hancock/" target="_blank">here</a>, and feel free to explore past interviews.</p><p><i>If you have a question please email info@pookymedia.com with Metaquette in the Subject, and it will be answered.</i></p><p><br /></p><p><br /></p><p><br /></p>PookyAmsterdamhttp://www.blogger.com/profile/01845749646163279188noreply@blogger.com0