25 Jun 2014

youthisme proves machinima is a great marketing tool!

And while the title there is in lower case you can see these are Upper case Productions - Backed by the best team that ever hit the grid in FPS, I am beyond proud of the work we have done for this great encrypted messaging app. (Please download, it's free)

The amazing Krypton Radio and Kal-El have done a fabulous interview and here we are: http://kryptonradio.com/2014/06/25/pooky-amsterdams-machinima-and-youthisme/

Thank again to the team, especially Russell Boyd, robwag Soothsayer and Psylent Knight.

26 Nov 2013

Style Matters!

This year's Machinima-Expo 6 focused on intense discussions regarding the medium we love for game engine film making known as Machinima (that portmanteau describing cinema done on machine).

There were many great presentations which I urge all to see, plus of course the fabulous films which reflect a depth and breadth of talent within our Independent film community, that does indeed make this the medium to watch.

Within this context I was asked to contribute a piece on Style in Machinima, which I share here on my blog. This is the real life Pooky whom you will see appear...For some reason I can't find that same shade of red I usually wear in Second Life though....Certainly hope you enjoy.


On Style in Machinima with Pooky Amsterdam from Ricky Grove on Vimeo.

25 Oct 2013

Flufee On Demand: Our "Bugs Bunny" for the Digital Age

Flufee is a character brought to life through the efforts of Bernhard Drax and myself which illustrates in the best way possible how profound a medium this game engine virtual reality is that we work on. Flufee has a virtual identity and presence that is strongly connected to his core brand > Adorableness. He could be a Bugs Bunny for the Digital age, all wisecrack and charm.

In this post he talks (Drax & I gave him full perms on this one) about what The Producers' life is like and some worthwhile reflections as always emanate from his flufeeness. Or His Flufeeness as I am always put on Upper case notice with this little guy.

Please feel free to comment and of course enjoy!

http://virtualworldtelevision.com/2013/10/24/producers-retrospective-flufee-meshion/


17 Aug 2013

The Origins of VWTV

This movement started in the last century in the 1990's. Prompted by the Home Shopping Network of all things...(Hey I understand that connection, I was just talking to a friend about "Skypey Sales") I had the opportunity to talk with Dr. Steven Benford about his past work in this field.

Truly an insightful and awe inspiring piece. Can someone get me Barry Diller on the phone?

Steve Benford and Inhabited TV: The beginnings of VWTV


14 Aug 2013

The Channel

Richard Kastelein, Publisher of TV AppMarket, has co-authored a piece on machinima with me for the magazine of The Association of International Broadcasting called The Channel.

In 2013, The Channel has a print subscriber base of more than 6,600 decision-makers in international and national television and radio broadcasters as well as related manufacturing and service provision companies in over 120 countries world-wide. The Channel has significant additional distribution to delegates at key industry events throughout the year – such as CSTB, Moscow; Mobile World Congress, Barcelona; IPTV World Forum, London; FT Digital Media Conference, London; IBC, Amsterdam; NewsXchange; AppsWorldEurope, London. In its print and electronic form, The Channel has a combined reach of over 25,000 named professionals in the broadcasting and related industries in over 120 countries worldwide.

http://www.appmarket.tv/machinima.pdf

A profound thrill to have the article published and it's a great read!


13 Aug 2013

It Happened One World

When CarrieLynn and myself first started talking about Virtual World Entertainment, I told her of my humble beginnings in a text based world where there was no scripting allowed, everything had to be bought from the platform's in-house catalog and it was text based only. Seems like a long time ago, but it was only a decade ago, before YouTube and Twitter though, so it might have been another lifetime. In some ways it was...I started out in 2.5D.

Please have a read - and next week we look at more origins of the species with the beginning of Inhabited TV - but for now, time to "get a room"

VWTV Beyond Second Life: Pooky and Habbo Hotel


17 Jul 2013

The Views From The Crews

What makes up a great show is often found in the people who are part of it on all levels. The crew is essential to the entertainment. Here is an insightful look into what makes a crew member tick and pulse and want to be part of the bigger picture. Get ready to get into the show:

http://virtualworldtelevision.com/2013/07/12/view-from-crews/