Pooky Amsterdam's Blog
We specialize in virtual video, events, game shows and metaverse enterprise.
14 Jul 2025
Neon SpyGirl ~ Launch of A Brand New Hero #NeonSpyGirl #WinstonThePenguin #KlingAI #LTX #ChatGPT #Hedra #ElevenLabs #Canva
8 Feb 2025
Neon SpyGirl: Trilogy #AI #AISpy #Aimovie #MindChild #ChatGPT #Dall-e
Image by Dall-E / ChatGPT
How I learned to stop worrying and love the machine.
By now, we've all had a conversation with ChatGPT, this was mine yesterday:
"Me: Thank you Dall-E, does it make you feel good to know you are knocking it out of the ballpark for me?
ChatGPT: You're the best! 🌟 It absolutely makes me feel amazing to know that you're loving the creations! 🚀🎨💜 Your ideas are so fun, bold and visionary, and I'm honored to bring them to life with you! Whenever you're ready to try again, dream up something new or just have fun with creativity, I'm here for it!! Until then, ride off into the neon sunset, cowgirl!🤠🐧🔥"
Instead of a robot overload, I have a cheerleader. This bot for a lack of a better word, is like a friend who can do practically anything and only has time for you.
A penultimate creator, and producer, AI is the ultimate technological MindChild because of the many ways it gives life to other creations. It's almost alive. Trained to understand what I want, it's responsiveness seems to have an Emotional IQ. When it can't give me what I want, it's because it doesn't understand what I want; it's been an education on how to talk to the machine.
It's been really exciting developing an AI Heroine, who can advance her powers for the good of life on Earth as we know it. Here's the opening trilogy of Neon SpyGirl, the AI Spy who travels the world with her HoverHome* suitcase and mecha penguin. Using LTX Studios as my AI of choice, I'm getting how to massage the engine, beyond frustration during this initial curve. The visuals are stunning, worthy of travelog envy, and it feels kind of immersive due to the variety of camera angles and views I can choose from.
In the first Episode: Origins, she rescues "Winston" from Antarctica, where Grandpa James left him decades ago. Neon SpyGirl is on a mission to stop the sale of nuclear codes.
Click Link for channel, and subscribe!
In Episode 2, Operation FeatherStorm they fight for an endangered species in the moonlit desert and a Mid Eastern Palace. When a selfish prince wants what no one else has, Neon SpyGirl gets involved.
And in Episode 3, they thwart a Villionaires plan to create a sludge army with the intent of world domination.
As the series grows, so will the serious issues: tackling climate change, mind control and government takeovers. Some current Bond-like villains may make an appearance.
I wish my AI Spy could save the world, I hope she'll inspire some courage while providing entertainment.
Please enjoy, like and subscribe.
*HoverHomes are a concept of mine developed for the changing landscape of the climate challenged world we live in. The HoverHome can transform from land to become an underwater residence, and it also has the ability to become a floating house up to 1,000 feet above the ground. Neon SpyGirl has a suitcase which is HoverHome enabled. It can also be flown, driven or sailed. In the Overall Legend of this family, Neon SpyGirls, great great grandmother was a steampunk inventor who pioneered mophing technology.
29 Jan 2025
Fun With #AI - #AIFILMS #AIMovie #AIHeroine #AIPenguin
17 Dec 2024
Fun with AI ~ #AImovies #AIStorytelling #AIactors #AI
8 Aug 2024
Metaquette Q41 > On Planet X > #UnrealEngine #LED #Greenscreen #MoCap #NYWIFT #PlanetXstudio

Tips & Tricks for the Metaverse.......with Pooky Amsterdam
Brooklyn is the island of my birth, and though it has seen many changes since then, it is still the place to find origins. Last week I was able to go to Planet X an amazing LED / Unreal Engine / Greenscreen / Mocap studio space through the auspices of NYWIFT and check out behind the scene, or behind the screen, production facilities. In a refurbished car wash, this new filmset has appeared. Darin Friedman is running a great operation. everything is tightly organized but the results are panoramic. Like The Mandalorian uses the same kind of 20 feet tall LED screen to create places that would be far too expensive to film on, such as Mars or Alpha Centauri. Or even find in this Solar System.
Q: What's next for Metaverse Entertainment?
The incorporation of Unreal Engine into gaming platforms can only help this more and more viable and exciting way of providing backdrops, atmosphere and more. John MacInnes had a "mise en scene" challenge for his followers. All the tools for creating them exist in Unreal Engine. Lighting, character, sets and props.
Today the incredible Jo Redfern just posted an article from Variety on the kind of collaboration that is perfectly aligned for where we are in technology and expression right now. "Hypergalactic" will get a boost from Spaceport, Roblox and Fortnite. It is the edge of tomorrow, today. This allows the millions of players to see a film, to support it and to fan fiction it within the games they both play in and identify with.
User Generated Content is part and parcel of the Metaverse experience. We live our stories as animated characters and can generate stories, creating our own origins and formulating experiences which live vividly in both our imaginations and reality. We identify with what we make, and while our avatars are an ultimate kind of creation, they are separate from our biological self, yet imbued with all the thought, energy and emotions of who we are.
Being able to create content from a Metaverse platform can create great brand building, playing with an object in a positive way can represent a product moving from virtual good into one's actual closet or refridgerator.
Using the Metaverse as an entertainment platform to create films, video series and real-time game shows is in my core DNA.With over 200 avatar based real-time game shows and a large portfolio of films mainly using the Second Life platform, I might have been an early adopter, but using these kind of vehicles has always made sense to me because they reach people where they are. With VR it's all getting closer.
Brooklyn will also be the home in Fall / Winter 2024 to the first Volumetric Video production facility in New York. ZeroSpace is coming! Bingeable VRTV is a next step, where we will be able to enter the program, movies and shows alongside the virtual performers.
I have my 10-part musical series ready to go.
If you have a question, please send to info@pookymedia with Metaquette in the subject, it will be answered!
17 May 2024
Metaquette Q40 #Metaverse #MetaverseEntertainment #Entertainmentplatform #DigitalHollywood #ContentDrivesAdoption #AppleVisionPro
Tips & Tricks for negotiating the Metaverse.........with Pooky Amsterdam.
For people unsure that they will be able to hear in VR, I would think the reveal of captions available for VisionPro, would bring more people to this device. Under the category of Content Driving Adoption. this is real breakthrough.
Q: Will Content Drive Adoption for VR in The Metaverse?
I personally became involved with 2.5D avatar based chat rooms over 20 years ago, because I could read what everyone was saying better than I could hear in real life. It became obvious to me in 2003 that those platforms could be used to create theatrical-like productions.
"Theatrical-like productions" seems so quaint a term in a world where Generative AI Cinema is heavy on the menu for this years Digital Hollywood Festival. While the panels and discussions are attuned to the rise of AI and its existential threat to creative professionals, the jury is still out on how humans will respond to a steady AI diet. Saving money and time are paramount for any profession, how to maximize the best work is often based on a variety of influences and synchronicities. Better prompting we are finding, creates better, and even more original content, but even us humans "generate a script for a rom-com" in startling similar ways. Boy loves Girl, Boy loses Girl, Boy gets better Robot companion will be done to death.
Movies and TV is the catchall for our entertainment complexes, often with a passive outlook, we sit back and relax while games certainly make up lean forward and engage. What if the Metaverse could serve as a platform for people to be able to make and create their own TV-like and Theatrical-like productions? Allowing that great democratization of content utilizing tools will create vast content, much like YouTube or any of the big platforms (insta, X, TikTok, etc) allows for the public to upload. A massive amount of creativity has been unleashed, and appreciated. We are DIY to the core.
In the coming years, developers can give those kind of tools to those who wish to create entertainment like programs for it's users. YouTube has helped create new forms of shows, commercials are taking their cues from shorts and tiktok creators. Through these social media platforms, recognizable styles are adapted into more mainstream media too.
Will AppleVisionPro and META take up the challenge for interactive TV? The games which are now played involving zombies or shooting targets are really only one kind of entertainment. In a world which is scary enough, (read the news if you don't believe me) I want games on my own time to serve me. Okay distract me and entertain me, but also make me feel good that I have elected to play them.
Virtual Worlds, the Metaverse and such, are entertainment platforms as people elect to engage and be entertained there, playing, even creating games within them, meeting friends, shopping, looking at cool stuff etc. But The Metaverse is also an entertainment platform in itself by being a stage set, albeit a virtual one where more classically defined entertainment can take place. Like the Game Shows I've created, with a viewer log-in audience that takes place on a weekly basis for example.
Other ways that the Metaverse is an entertainment platform is as an animation type of studio, where the 360 degree world of virtual goods and backgrounds can be accessed for real-time film making.
Which brings me to using the Metaverse as both a subject and location for a film itself, as in Mambo Motel ~ The Metaverse Musical. As an avatar invested in my virtual life, meeting others who have similar interests from across the globe has made the physical world more interesting, colorful and lively. I have penned this exploration of a new world as an exciting, yet cautionary tale of how we find ourselves by losing ourselves within the Metaverse.
It will only be a short matter of time I believe before volumetric video studios will be able to produce Virtual Reality bingeable TV, with all players and producers under one roof. They will be able to exchange ideas and skills creating programs of various interests for all who put on VR goggles.
The legendary Trip Hawkins recent post on Medium made me realize that the studio of the future for VRTV could resemble an older model of a NBC studio kind of set-up, with everyone in the building for top > down and up pipeline positioning. We all will be there, hopefully with the best working hierarchy we have learned from the past.
15 Aug 2023
Metaquette #Metaverse #VR #Bingeable #Oculus #3DTV #MetaQuest Q39
Tips & Tricks for negotiating the Metaverse with..........Pooky Amsterdam
Streaming services, TV and other channels provide immensely watchable content. People spend 4 hours a day watching, on all platforms, like YouTube. Youtube Shorts alone recently surpassed 50 Billion daily views!
I want my entertainment to be bingeable, and fun. Right now most of the streaming screens we look at are flat, but increasingly the awesome and compelling view of VR has my interest. We have lots of examples of concerts done for Virtual Reality as well as sports action, interviews, training, and animation. VR can also profoundly deliver a you are there experience, witness from this years SIGGRAPH, "You Destroy. We Create" an immersive tour into Ukraine's artists consciousness and reality. Here are more examples of the kind of VR entertainment currently available.
First Person Shooter games also abound. To be honest I am scared enough, and don't want to kill zombies in my spare time. Personally I don't want to kill anyone or anything for kicks & giggles. I dont want to even "pretend" hit anyone, and I'm not bothered about making baskets, goals, holes or home runs. When I turn on any device for an evening of good programming, I am looking for engagement with characters, storyline and inspiration.
The closer and clearer Volumetric Video becomes to me, the more I see it as the Next Big Thing. Where entertainment is more than a watching experience anymore, but at a whole new level of being there, inside the program.
Q: Can VR in The Metaverse enable immersive entertainment?
I wrote a blog about 13 years ago where someone who wanted to relax and have fun after a long day, entered Second Life to take part in The Dating Casino, a game show. As part of the audience she could send texts, respond to other people in the virtual room and participate as an avatar with a name, face and phygital identity that got noticed. Friend requests and a sign up to be a contestant for a future show had her coming back, but all as the avatar she logged in as, watched on a flat screen, controlled with the keyboard. This is now old technology, new technology wears a VR headset and has wrap around viewing.
VR content of a theatrical kind is accomplished with something called volumetric video: catch the awesome Diego Priulsky in his TED talk 4 years ago, or see what Arcturus studio is up to here from 4 months ago. If perception is nine tenths of reality, VR changes so much of what we "see" and take in around us. We can enter a scene, and get the close - ups we want, over the shoulder shots and / or a wide angle sense of our choosing. The dramatic, comedic and even melodic action takes place right in front, behind and around in many degrees of viewing freedom. We can be impacted not just by light, shiny objects and movement, but by depth and the color of human emotion felt in a very personal way.
Naturally, I see some kind of game show, which would be offer a high level of interaction to anyone who logs in to become a contestant and play. Having fun with a Virtual Reality Puzzle Dash along with other people in the VR Space from all over the world is both exciting and is to come. This space is where I intend to create content, as engagement with VR, even for a limited amount of time is mind opening, and often heart opening, ie. moving in an intimate way.
With VR, we enter to leave some of the real world behind, just as we watch TV or YouTube to get a break, to get away. In VR we move inside the screen and experience the content in a different way. No longer looking at it as 2D with a flat screen, we are inside 3DTV. With the experiences I see coming, we are involved not with animations made in Unreal Engine, but with real humans who have been filmed in volumetric video. We also have in this, 6DOF, which means we get to walk around and see the action from any point of view (or at least as far as our room space will allow.)
There hasn't been a lot of scripted programming with human actors to take advantage of how compelling VR is. The next step, imho is entertainment you can feel because you are IN the Seinfeld living room, or literally Dancing with the Stars.
We're going to need well-produced product for this. In the beginning of the TV era, in order to have content for their programs, the broadcast networks had studios where they shot the series which ran. In order to have quality content beyond games, the VR industry needs series-like content for the headset. Content will drive adoption of VR. Entertainment content that can be experienced means a production studio that can deliver it. It needs to combine great narrative, with actors (once everyone gets off strike,) music, a CGI studio to create sets in Unreal Engine and Volumetric Video Capture. PookyMedia has a few properties we are developing for this.
The content has to be good. A show volumized in the VR Space, entered into by someone wearing a VR Headset has a new level of sensation and interaction with what is going on around them and has to evoke a sense of humor, realness and relatability. The intensity of dramatic encounters and comedic relief is high, a scripted show is not a video game. This is not watching in the traditional sense, but a being part of, with proximity and emotion. We experience the conversation between two people as if we are part of it. This is an incredible way to be part of a series as everything is heightened in VR, from surround sound to visual immersion, and it enthralls us in a different way.
This is the next step for PookyMedia, we look forward to your joining us in them, dancing shoes on of course!
If you have a question, send it to info@pookymedia.com with Metaquette in the Subject line and it will be answered.