17 Aug 2022

Metaquette #DigitalLife #Cartoonification #VirtualCartoon Q15

 Tips & Tricks for negotiating The Metaverse with.....Pooky Amsterdam



Real life has its limitations, we all know that. Cartoons however can do anything from Superhero to Super Mario and more recently Super AI programs mean that animation is increasingly becoming the key language we all respond to. It is a universal language as well.


Q: Can becoming a cartoon improve my real life?


Science & Technology are entwined with animation and visual magic. In 1936 Walt Disney patented the Art of Animation - using Multiplane Camera in a way that allowed animators to reuse backgrounds and other unchanged portions of an animated film. This improved the quality of the finished film and cut costs in terms of money & time.

In 1938 while watching a Mickey Mouse cartoon, belief became suspended, as that B & W image is nothing like the life one has when the lights went up and it was time to get back to the real world. We embraced Mickey Mouse and all his friends.

in 1970 Lillian Schwartz debuted Pixillation one of the first digitally created films to be shown as a work of art. She worked early in her career with Bell Labs, developing mixtures of sound, video and art.

In 1978 Mickey would get his star on the Hollywood Walk of Fame

In 1988 Spielberg would give Disney a shot in the arm with "Who Framed Roger Rabbit?"

Ask anyone you know who their favorite cartoon character is and they will have an answer for you, maybe even more than one. Cartoons and animation are a part of our lives, our visual entertainment, our early identities and frames of reference.

In 2001, the Academy of Motion Picture Arts and Sciences introduced a new Academy Award for Best Animated Feature.

The rise of animation has also entered our homes in full force with the video games we play. At no time more so than now, do people get behind an avatar, literally and figuratively to spend hours inhabiting a character. With the rise of the Metaverse, this will only increase. People who play video games embrace that Universal joy of playing, and in the 2022 Essential Facts about the Game Industry, 97% of all Americans now see the benefits of playing video games and 88% of players say video games can bring together different types of people. In a world of discord, getting together as compelling animated figures, might save the day! The ability to be in the cartoon and run the action has become a mode for many, all you need to earn that passport is an avatar, as we embody them, giving them greater powers than we have on the other side of the small screen, we are being "cartoonified" to join in that activity.

The rise of inexpensive to produce engines allows new technology to give rise to animation at the press of a button. AI has become a formidable way for this form to produce immediate breathtaking results. Recently (Hat-tip to Remco Sikkema) I have seen some incredibly far out stuff being produced, from an AI gameplay demo  to the totally trippy DUMAGUETE  to a DiscoDiffusion post from Karen X. Cheng which seem to be AI panels  which can alter your appearance by looking through them on the street! It might be AR, but this kind of thing will give us the ability to change our appearance, perhaps to ward off attackers. If I am walking down the street and a potential assailant sees a 9 foot dinosaur instead of a slim woman, they might think twice about perpetuating a crime. 

Cartoons are more than flat screen nowadays, we enter the animated or pixelated Metaverse and can imbue these visual characteristics in many many ways, helping us feel entertained, empowered and larger than life. Game engine platforms of video games and Metaverses allow a 360 degree view of various and more diverse environments. They are ones we are becoming more adept in, and active in through our time there. As these scenes and environments move into the forefront of commercial activity, virtual assets whether human or AI generated are growing, and it allows personal and business enterprises to take chances and offer something very special for smaller costs.  Game engine graphics have more than come of age, and we are becoming the cartoon characters of our dreams. Now to be the Superheroes we always wanted to be.

If you have a question, please email info@pookymedia.com with the subject of Metaquette and you will have an answer in an upcoming blog!








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