11 Aug 2022

Metaquette #Immersion #VirtualHealth #VirtualReality #VR Q14

 



Weekly Tips And Tricks on negotiating The Metaverse with.....Pooky Amsterdam

Immersion is the state of being deeply engaged, it is what we achieve as humans when we are fully involved with that which is before us. Sometimes in a movie theater, in the collective dark we suspend our belief and fully buy into what is presented before our eyes. We believe what we see, and hear. New technology allows us, through the use of VR headsets to enter digital experiences in new ways, which grab our attention and commit us to the moment more than ever before.


Q: Can we become healthier using virtual reality and The Metaverse?


How often have you been amazed at the amount of time which has flown by while you were on Facebook or Instagram or Youtube? Social media platforms are terrifically engaging and watching what others have created has become somewhat addictive, a form of visual recreation. We watch a lot, but Virtual Reality allows us to participate in a fuller way. Virtual Reality and the Metaverse allows us to be in the game, where sit back and relax becomes lean forward and engage. And as VR has moved into our homes and out of the "arcade" its usefulness to our mental, physical and emotional well-being has grown as developers see the great opportunities in engaging us where we live.

Loneliness, inactivity, loss, pain and emotional scars are increasingly being alleviated with the use of profound Virtual Reality applications. With The Metaverse comes other people and lots of activities so that with a VR headset and with The Metaverse no one has to feel alone anymore. Increasingly VR is becoming recognized as a way for people to improve the quality of their lives. Imagine a Metaverse for health where people can go from the privacy of their own bathrobes, to seek a better way of being and feeling. For how we feel is how we are. For the elderly, being able to experience reminiscence therapy, often means less medication and a re-entry into more meaningful lives.

One incredibly real way of lessening pain, even chronic pain, is with the use of VR. EaseVRx was approved as a treatment by the FDA last November. For more on this and other health related uses, in a breathtakingly in depth article recently,  Maddie Bender cites the figures that the "market for VR healthcare will jump 350% to $9.7 billion by 2027."Utilizing the ability of the mind to distract itself by moving towards what is pleasurable, beautiful and healing, VR because of its absolute wrap around the senses effect, is the future of how we can heal ourselves. 

Different from video games, but the concept of this healing has been around for a long while. I remember being incredibly impressed with the game developed by HopeLab and released in 2006 called Re-Mission,  a cancer fighting game for young people which has had tremendous results. We can actively fight disease using our thoughts, and training ourselves to do so is vastly empowering as well.

What VR gives us is the power to harness our greatest resource, our beautiful minds, in the fight against just about anything. Even being able to help us overcome what barriers we feel, personality conflicts and negative thought processes which often hamper our development, creation and feeling of community. Just last week, MIT published an article on how VR is equivalent to a dose of LSD in helping with "ego-death" - talk about losing yourself to find yourself! Called Isness-D it allows us to transcend the barriers of our own skins and merge with others. 

More and more VR is being used as a tool to help our mental and physical health. I am looking forward to the use of a VR Headset in the dentist's office so that the pain and fear associated with dentistry falls away in a waterfall of healing mist. We are only scratching the surface of how deeply we can go with using our greatest asset, our brains to expand our abilities to heal ourselves.

I fully embrace using Virtual Reality, Virtual Worlds and The Metaverse to help us become healthier human beings, feeling less threatened, sick and alone. This can also be a basis for people to form greater bonds in their communities. These virtual journeys affect our real world mindsets, our mental health affects our bodies. Sometimes I think we have been stimulating our amygdala region of fear to such an extent that we need this relief now, as fear is not a friend of mental health. Thank goodness for VR, casting light into negative emotions which destroy ourselves, our bodies and our communities.

If you have a question please email info@pookymedia.com with Metaquette in the subject line.




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